Pocket Golem (3.5e Monster)

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Author: Sulacu (talk)
Date Created: February 1, 2008
Status: Complete
Editing: Clarity edits only please
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For the equipment listing, see Pocket Golem (3.5e Equipment).

Pocket Golem
Size/Type: Fine Construct
Hit Dice: 5d10+3 (30 hp)
Initiative: +5
Speed: 10 ft. (2 squares)
Armor Class: 40 (+8 size, +2 Dex, +20 natural), touch 20, flat-footed 38
Base Attack/Grapple: +3/-16
Attack: Slam +8 melee (1d2-3)
Full Attack: 2 slams +8 melee (1d2-3)
Space/Reach: ½ ft./0 ft.
Special Attacks: Spell-like abilities
Special Qualities: Magic immunity, construct traits, damage reduction 20/adamantine
Saves: Fort +0, Ref +5, Will +0
Abilities: Str 5, Dex 14, Con —, Int 10, Wis 11, Cha 10
Skills: Hide +22 (+42 when acting like an ordinary inanimate object), Knowledge (any one) +4
Feats: ToughnessB
Environment: Someone's pocket
Organization:
Challenge Rating: 1
Treasure:
Alignment: Usually neutral good
Advancement:
Level Adjustment:


This little geezer travels around in a well-off adventurer's pocket, posing as an ordinary figurine.

A pocket golem is not in fact a creature, but rather an intelligent item. It likens to a miniature iron golem, but stands only 5 inches tall, weighing 5 pounds. It is constructed out of adamantine. The little scamp houses a benevolent nature, and grants its owner its power to animate, fabricate and repair objects magically.

Combat[edit]

A pocket golem does not attack, and would rather try to hide its true form by acting as a normal inanimate figurine of an iron golem.

Magic Immunity: A pocket golem is immune to all magical effects.

Spell-Like Abilities: At will—make whole; 1/day—animate objects, fabricate (CL 16th).



Back to Main Page3.5e HomebrewMonsters

AlignmentUsually neutral good +
AuthorSulacu +
Challenge Rating1 +
EnvironmentSomeone's pocket +
Identifier3.5e Monster +
Level Adjustment+
Rated ByUndead Knave + and Snafusam +
RatingRating Pending +
SizeFine +
TitlePocket Golem +
TypeConstruct +