Pocket Golem (3.5e Monster)
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For the equipment listing, see Pocket Golem (3.5e Equipment).
|Hit Dice:||5d10+3 (30 hp)|
|Speed:||10 ft. (2 squares)|
|Armor Class:||40 (+8 size, +2 Dex, +20 natural), touch 20, flat-footed 38|
|Attack:||Slam +8 melee (1d2-3)|
|Full Attack:||2 slams +8 melee (1d2-3)|
|Space/Reach:||½ ft./0 ft.|
|Special Attacks:||Spell-like abilities|
|Special Qualities:||Magic immunity, construct traits, damage reduction 20/adamantine|
|Saves:||Fort +0, Ref +5, Will +0|
|Abilities:||Str 5, Dex 14, Con —, Int 10, Wis 11, Cha 10|
|Skills:||Hide +22 (+42 when acting like an ordinary inanimate object), Knowledge (any one) +4|
|Alignment:||Usually neutral good|
This little geezer travels around in a well-off adventurer's pocket, posing as an ordinary figurine.
A pocket golem is not in fact a creature, but rather an intelligent item. It likens to a miniature iron golem, but stands only 5 inches tall, weighing 5 pounds. It is constructed out of adamantine. The little scamp houses a benevolent nature, and grants its owner its power to animate, fabricate and repair objects magically.
A pocket golem does not attack, and would rather try to hide its true form by acting as a normal inanimate figurine of an iron golem.
Magic Immunity: A pocket golem is immune to all magical effects.