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Property:Desc

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Pages using the property "Desc"

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A
Agonizing Blast +When you cast ''[[SRD5:Eldritch Blast|eldritch blast]]'', add your [[SRD5:Charisma|Charisma]] [[SRD5:Modifier|modifier]] to the damage it deals on a hit.  +
Armor of Shadows +You can cast ''[[SRD5:Mage Armor|mage armor]]'' on yourself at will, without expending a [[SRD5:Spell Slot|spell slot]] or [[SRD5:Material Component|material component]]s.  +
Ascendant Step +You can cast ''[[SRD5:Levitate|Levitate]]'' on yourself at will, without expending a [[SRD5:Spell Slot|spell slot]] or [[SRD5:Material Component|material component]]s.  +
B
Beast Speech +You can cast ''[[SRD5:Speak with Animals|speak with animals]]'' at will, without expending a [[SRD5:Spell Slot|spell slot]].  +
Beguiling Influence +You gain [[SRD5:Proficiency|proficiency]] in the [[SRD5:Deception|Deception]] and [[SRD5:Persuasion|Persuasion]] skills.  +
Bewitching Whispers +You can cast ''[[SRD5:Compulsion|Compulsion]]'' once using a [[SRD5:Warlock|warlock]] [[SRD5:Spell Slot|spell slot]]. You can’t do so again until you finish a [[SRD5:Long Rest|long rest]].  +
Bond of the Talisman +[[SRD5:Teleport|Teleport]] near to someone wearing your talisman.<sup>(unofficial summation)</sup>  +
Book of Ancient Secrets +You can now inscribe magical [[SRD5:Ritual|ritual]]s in your [[SRD5:Book of Shadows|Book of Shadows]]. Choose two 1st-­level [[SRD5:Spell|spell]]s that have the ritual tag from any [[SRD5:Class|class]]’s spell list (the two needn’t be from the same list). The spells appear in the book and don’t count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can’t cast the spells except as rituals, unless you’ve learned them by some other means. You can also cast a [[SRD5:Warlock Spell|warlock spell]] you know as a ritual if it has the ritual tag. On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell’s level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.  +
C
Chains of Carceri +You can cast ''[[SRD5:Hold Monster|hold monster]]'' at will — targeting a [[SRD5:Celestial|celestial]], [[SRD5:Fiend|fiend]], or [[SRD5:Elemental|elemental]] — without expending a [[SRD5:Spell Slot|spell slot]] or [[SRD5:Material Component|material component]]s. You must finish a [[SRD5:Long Rest|long rest]] before you can use this invocation on the same creature again.  +
D
Devil's Sight +You can see normally in [[SRD5:Darkness|darkness]], both magical and nonmagical, to a distance of 120 feet.  +
Devil's Sight +You can see normally in [[SRD5:Darkness|darkness]], both magical and nonmagical, to a distance of 120 feet.  +
Dreadful Word +You can cast ''[[SRD5:Confusion|confusion]]'' once using a [[SRD5:Warlock|warlock]] [[SRD5:Spell Slot|spell slot]]. You can’t do so again until you finish a [[SRD5:Long Rest|long rest]].  +
E
Eldritch Armor +Whenever you summon your Pact Weapon or Pact Shield, your patron's magic garbs you in arcane armor, with which you are considered proficient. This armor persists as long as your Pact Weapon or Pact Shield does, vanishing if your Pact Weapon or Pact Shield disappears or is dismissed. Eldritch Armor is Medium Armor, weighing 10lbs, that grants you an AC bonus equal to 10 + your Proficiency Bonus + your Dexterity or Charisma modifier (Your Choice). Additionally, you can transform one suit of magic armor into your Eldritch Armor by performing a special ritual while you touch the armor. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the armor, shunting it into an extradimensional space, and it appears whenever you create your Eldritch Armor thereafter. You can't affect an artifact or a sentient armor in this way. The armor ceases being your Eldritch Armor if you die, if you perform the 1-hour ritual on a different suit of armor, or if you use a 1-hour ritual to break your bond to it. The armor appears at your feet if it is in the extradimensional space when the bond breaks.  +
Eldritch Mind +Boost to [[SRD5:Concentration|concentration]] [[SRD5:Saving Throw|saving throw]]s.<sup>(Unofficial Summation)</sup>  +
Eldritch Sight +You can cast ''[[Detect Magic (One)|Detect Magic]]'' at will, without expending a [[SRD5:Spell Slot|spell slot]].  +
Eldritch Sight +You can cast ''[[SRD5:Detect Magic|detect magic]]'' at will, without expending a [[SRD5:Spell Slot|spell slot]].  +
Eldritch Spear +When you cast eldritch blast, its range is 300 feet.  +
Eyes of the Rune Keeper +You can read all writing.  +
F
Far Scribe +Can use ''[[SRD5:Sending|sending]]'' to a [[SRD5:Creature|creature]] who's name is in your [[SRD5:Book of Shadows|Book of Shadows]].<sup>(Unofficial Summation)</sup>  +
Fiendish Vigor +You can cast ''[[SRD5:False Life|false life]]'' on yourself at will as a 1st-­level spell, without expending a [[SRD5:Spell Slot|spell slot]] or [[SRD5:Material Component|material component]]s.  +
G
Gaze of Two Minds +You can use your [[SRD5:Action|action]] to touch a willing [[SRD5:Humanoid|humanoid]] and perceive through its senses until the end of your next [[SRD5:Turn|turn]]. As long as the creature is on the same [[SRD5:Plane of Existence|plane of existence]] as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature’s senses, you benefit from any special senses possessed by that creature, and you are [[SRD5:Blinded|blinded]] and [[SRD5:Deafened|deafened]] to your own surroundings.  +
Gift of the Protectors +Ward a [[SRD5:Creature|creature]] from death who's name is in your [[SRD5:Book of Shadows|Book of Shadows]].<sup>(Unofficial Summation)</sup>  +
Guardian Wall +As a bonus action, you may send your Pact Shield to protect one creature of your choice within 60ft of you; You may call your Pact Shield forth as part of this bonus action. Until you use another bonus action to call the shield back to you or send it to protect another creature, that creature gains any benefit to AC and saving throws that would be granted by the shield, and may use the shield as a weapon and as a spellcasting focus, even if it doesn't have a hand free. While within 5ft of a creature protected by your Pact Shield, you also gain the Shield's benefit as if you were wielding it. Additionally, as a bonus action, you may teleport up to 30ft to an unoccupied space, within 5ft of the creature currently benefitting from your Pact Shield. You must be able to see the creature to teleport in this fashion.  +
I
Improved Pact Shield +You can use any shield you summon with your Pact of the Aegis feature as a spellcasting focus for your warlock spells. In addition, tour pact shield grants a +1 magical bonus to your armor class, if it doesn't already, and to Dexterity saving throws you make while you wield it, unless it is a magic shield that already grants a bonus to saving throws.  +
Investment of the Chain Master +Buff various aspects of your [[SRD5:Find Familiar|familiar]], including [[SRD5:Movement|movement]] type, [[SRD5:Attack|attack]]s, and [[SRD5:Resistance|resistance]].<sup>(Unofficial Summation)</sup>  +
Facts about "Desc"
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