Psi Warrior (5e24)
5th edition (2024) Pointer +
Psi Warrior [1]
Fighter subclass
Augment Physical Might with Psionic Power
Unofficial Description: You can use telekinesis to augment your martial power.
Level | Proficiency Bonus |
Features | Psionic Energy Die Size | Psionic Energy Die Number |
---|---|---|---|---|
3rd | +2 | Psionic Power | d6 | 4 |
4th | +2 | — | d6 | 4 |
5th | +3 | — | d8 | 6 |
6th | +3 | — | d8 | 6 |
7th | +3 | Telekinetic Adept | d8 | 6 |
8th | +3 | — | d8 | 6 |
9th | +4 | — | d8 | 8 |
10th | +4 | Guarded Mind | d8 | 8 |
11th | +4 | — | d10 | 8 |
12th | +4 | — | d10 | 8 |
13th | +5 | — | d10 | 10 |
14th | +5 | — | d10 | 10 |
15th | +5 | Bulwark of Force | d10 | 10 |
16th | +5 | — | d10 | 10 |
17th | +6 | — | d12 | 12 |
18th | +6 | Telekinetic Master | d12 | 12 |
19th | +6 | — | d12 | 12 |
20th | +6 | — | d12 | 12 |
Psionic Power
3rd level Psi Warrior feature.
Unofficial Summary: You lean to harness psychic power (represented by Psionic Energy Dice. The Psi Warrior Features table shows the number and type of dice. You regain 1 expended die when you finish a Short Rest and all expended dice at the end of a Long Rest. You can use these dice for a number of effects:
Protective Field. In response to a creature (including you) take damage, use a Reaction and Psionic Energy Die to reduce the damage.
Psionic Strike. Once per (your) turn telekinetically throw your weapon as an attack, expending a Psionic Energy Die to deal Force damage.
Telekinetic Movement. Once per Long Rest, telekinetically move a creature or Object a short distance. You may expend a Psionic Energy Die to recharge this ability.
Telekinetic Adept
7th level Psi Warrior feature.
Unofficial Summary: You gain additional telekinetic abilities:
Psi-Powered Leap. One per Rest, use a Bonus Action to gain a Fly Speed for a turn. You can recharge this ability by expending a Psionic Energy Die.
Telekinetic Thrust. Your Psionic Strike can knock the target prone or move it a short distance (Strength save to avoid).
Guarded Mind
10th level Psi Warrior feature.
Unofficial Summary: Gain Resistance to Psychic damage. You can expend a Psionic Energy Die to remove the Charmed or Frightened condition on you.
Bulwark of Force
15th level Psi Warrior feature.
Unofficial Summary: Once per Long Rest, use a Bonus Action to give a number of creatures Half Cover for a minute. You can recharge this by expending a Psionic Energy Die.
Telekinetic Master
18th level Psi Warrior feature.
Unofficial Summary: Once per Long Rest, you can cast Telekinesis without spending a spell slot or needing components. You can use a Bonus Action to make an attack with the target of your telekinesis. You can also use spell slots to cast this spell as well. And you can expend a Psionic Energy Die to recharge this ability.
5e24
Sources and Notes[edit]
- ↑ Jump up to: 1.0 1.1 Wizards RPG Team (17 September 2024). Player's Handbook. (5e 2024) Wizards of the Coast. ISBN 9780786969821. p. 98-99. Licensed: © Wizards of the Coast (used under 'fair use' clause).
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Author | Player's Handbook (5e24) + |
Canon | true + |
Class | Fighter + |
Features | Psionic Power +, Telekinetic Adept +, Guarded Mind +, Bulwark of Force + and Telekinetic Master + |
Length | 20 + |
Pointer | true + |
Publication | Player's Handbook (5e24) + |
SortText | Psi Warrior (5e24) 5e24 + |
Subclass | true + |
Subclass Name | Psi Warrior + |
Summary | These fighters are utilize psionic ability with martial prowess. + |