Publication:Dread Codex/New Spells/Ray of Exhaustion

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Ray of Exhaustion
Necromancy
Level: Sorcerer/Wizard 2
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: 1 round/level
Saving Throw: Fortitude partial
Spell Resistance: Yes

Upon casting this spell, you exhale toward the target, sweeping it with a gust of foul-smelling wind and draining the strength from its limbs. This is considered a ray attack and requires a ranged touch attack to strike. A target that fails its Fortitude save is considered exhausted (see SRD) for the spell's duration. A target that successfully saves instead suffers the effects of fatigue (see the SRD). Unlike normal exhaustion or fatigue, once the spell's duration expires, the subject is restored to full vigor. This effect does not stack with any other source of fatigue or exhaustion.



Back to Main Page3.5e Open Game ContentClass Ability ComponentsSpellsSorcerer/Wizard
Back to Main Page3.5e Open Game ContentDread CodexSpells

ComponentV + and S +
LevelSorcerer/Wizard 2 +
RangeOther +
SchoolNecromancy +
SummaryExhausts one target. +
TitleRay of Exhaustion +