Publication:Dread Codex/New Spells/Spirit Horde

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Spirit Horde
Necromancy [Death, Evil]
Level: Sorcerer/Wizard 6
Components: V, S
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: Cone
Duration: Instantaneous
Saving Throw: Fortitude half and Will half; see text
Spell Resistance: No

When you invoke this spell, you instantly summon a horde of dozens of wrathful, screaming spirits—gray and incorporeal shades driven to slay the living. You shape these spirits into a cone, which is then directed at foes. Every creature in the area of effect must make a Fortitude save or take 1d6 points of damage per caster level (maximum 10d6). Those who fail their save must make an additional Will save or acquire 1d4 negative levels. A successful Will save completely negates this effect. Oddly enough, this spell is also effective against undead, who are vulnerable to the wrath of angry spirits.



Back to Main Page3.5e Open Game ContentClass Ability ComponentsSpellsSorcerer/Wizard
Back to Main Page3.5e Open Game ContentDread CodexSpells

ComponentV + and S +
DescriptorDeath + and Evil +
LevelSorcerer/Wizard 6 +
RangeOther +
SchoolNecromancy +
SummarySummons a horde of spirits that does 1d6 damage per caster level, and negative levels. +
TitleSpirit Horde +