Publication:Dread Codex 2/New Spells/Masks of Pain

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Masks of Pain
Necromancy
Level: Sorcerer/Wizard 9
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One living creature/level within 60 ft. radius of the caster
Duration: Instantaneous
Saving Throw: Will half
Spell Resistance: Yes

As the chanting rises, a dark sphere of negative energy encloses the caster, and at his command, a thin mist spreads out to the creatures of his choice. The dark energy wraps around the faces of the targets, a tight mask, and then the pain begins. Unbearable pain which threatens to kill or at the very least, make the faces of the chosen deform and twisted by the dark magic of this spell.

The targets make a Will save for half damage, but even those who save are still highly affected by this spell. Every victim takes 1d8 points of negative energy damage per caster level (no maximum). Besides the damage, if the targets survive, they are reduced to Charisma 1. This is not ability damage or drain, and only a wish or miracle spell can undo the effects of this spell. To describe their faces would be impossible, but one who sees these creatures after this spell will have a hard time imagining how the victims will be able to eat, see and hear.



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Back to Main Page3.5e Open Game ContentDread Codex 2Spells

ComponentV + and S +
LevelSorcerer/Wizard 9 +
RangeClose +
SchoolNecromancy +
SummaryDeals negative energy damage, reduces victims to a Charisma of 1. +
TitleMasks of Pain +