Publication:Dread Codex 2/New Spells/Ruul’s Skeletal Wings

From Dungeons and Dragons Wiki
Jump to: navigation, search
This material is published under the OGL


Ruul’s Skeletal Wings
Necromancy
Level: Sorcerer/Wizard 3
Components: V, S
Casting time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 hour/level
Saving Throw: Fortitude partial
Spell Resistance: Yes

“This spell was created by the great necromancer, Ruul Tharox, who had a large army of undeads, and a fierce commander to lead them. As they laid siege to the great City of the Ancients, Tâl Vorgath, the wizard and his commander flew high above the ground and directed the armies. From that vantage point they could see the greater picture, and had little trouble winning the day.”

This spell gives the touched creature large skeletal wings which grow from the spine. It is a painful experience to grow these skeletal wings, and the target creature takes 1d10+2 points of subdual damage if they fail their Fortitude save.

Every hour the recipient has these wings attached to his spine, whether he uses them to fly or not, he must make a new Fortitude save to avoid the pain; if this save fails, they take another 1d10+2 points of subdual damage. These wings enable flight with speed of 60 ft. (average maneuverability). They cannot be used for attack.



Back to Main Page3.5e Open Game ContentClass Ability ComponentsSpellsSorcerer/Wizard
Back to Main Page3.5e Open Game ContentDread Codex 2Spells

ComponentV + and S +
LevelSorcerer/Wizard 3 +
RangeTouch +
SchoolNecromancy +
SummaryCreates a pair of skeletal wings, which are capable of flight. +
TitleRuul’s Skeletal Wings +