Publication:Renegade Cleric's Tome/Aegis

From Dungeons and Dragons Wiki
Jump to: navigation, search
This material is published under the OGL


Aegis
Abjuration
Level: Cleric 4, Paladin 3, Sorcerer/Wizard 3
Components: V, S, M/DF
Casting time: 1 full round
Range: Personal
Target: You
Duration: 1 round/level
Saving Throw: None

While under the protection of an aegis spell, any creature that wishes you harm finds it difficult to concentrate on your exact location. Any opponents attempting to strike or otherwise attack you must attempt a Will save. If the save succeeds, the opponent can attack you normally and is unaffected by the aegis for the remainder of the duration. If the save fails, the opponent starts to lose track of where you are standing and suffers a 50% miss chance as you start to flicker in and out of focus.

A see invisibility spell does not counteract the effects of an aegis, but a true seeing spell does. An aegis is effective against all senses, including non-visual abilities such as scent and tremorsense.

Those not attempting to attack you remain unaffected. This spell does not prevent you from being attacked or affected by spells that do not require an attack roll.

Arcane Material Component: Slivers of wood taken from the shield daubed with black paint.



Back to Main Page3.5e Open Game ContentClass Ability ComponentsSpellsCleric
Back to Main Page3.5e Open Game ContentClass Ability ComponentsSpellsPaladin
Back to Main Page3.5e Open Game ContentClass Ability ComponentsSpellsSorcerer/Wizard
Back to Main Page3.5e Open Game ContentRenegade Cleric's Tome

ComponentV +, S + and M/DF +
LevelCleric 4 +, Paladin 3 + and Sorcerer/Wizard 3 +
RangePersonal +
SchoolAbjuration +
SummaryAny creature wishing the caster harm finds it difficult to concentrate on his exact location. +
TitleAegis +