SRD5:Bandit (NPC)

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Also see: SRD5:Pirate (NPC)
Also see: SRD5:Bandit Captain (NPC)
This material from the 5th edition SRD is published under the OGL
Bandit (NPC) [SRD5 OGL][1] [2] [3]
Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class: 12 (studded leather)
Hit Points: 11 (2d8+2)
Speed: 30 ft.
STR DEX CON INT WIS CHA
11 (+0) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 10 (+0)
Senses: passive Perception 10
Languages: Common
Habitat: Arctic, Coastal, Desert, Forest, Hill, Urban
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6+1) slashing damage.

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one creature. Hit: 5 (1d8+1) piercing damage.


[1] Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry.

Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder enemy nation's vessels.

Sources and Notes[edit]

  1. 1.0 1.1 Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
  2. Note: Habitat is not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305

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Facts about "Bandit (NPC)"
AlignmentAny Non-Lawful Alignment +
AuthorSRD5 +
CRval0.125 +
Canontrue +
Challenge Rating1/8 +
Experience Points25 +
Features{{{feature1}}} +, Scimitar + and Light Crossbow +
HabitatArctic +, Coastal +, Desert +, Forest +, Hill + and Urban +
Hit Dice2d8+2 +
Hit Points11 +
IdentifierNPC +
NPCtrue +
PublicationSRD5 +
SizeMedium +
SortTextBandit 5e +
SubtypeAny Race +
TitleBandit +
TypeHumanoid +