SRD5:Enhance Ability

From Dungeons and Dragons Wiki
Jump to: navigation, search
This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY

Enhance Ability is a spell in 5th edition.


5e Spell Enhance Ability
2nd-level transmutation
Casting Time: 1 action
Range: Touch
Components: V, S, M (fur or a feather from a beast)
Duration: Concentration, up to 1 hour
Casters: Artificer, Bard, Cleric, Druid, Ranger, Sorcerer, Wizard

You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.

Bear’s Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.

Bull’s Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.

Cat’s Grace. The target has advantage on Dexterity checks. It also doesn’t take damage from falling 20 feet or less if it isn’t incapacitated.

Eagle’s Splendor. The target has advantage on Charisma checks.

Fox’s Cunning. The target has advantage on Intelligence checks.

Owl’s Wisdom. The target has advantage on Wisdom checks.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

Sources and Notes[edit]


Back to Main PageSRD5Spells → Enhance Ability

Facts about "Enhance Ability"
Action TypeAction +
AuthorSRD-CC v5.1 + and SRD-OGL v5.1 +
Canontrue +
CasterArtificer +, Bard +, Cleric +, Druid +, Sorcerer +, Ranger + and Wizard +
ComponentV +, S + and M +
Level2 +
PublicationSRD-CC v5.1 + and SRD-OGL v5.1 +
RangeTouch +
Scalabletrue +
SchoolTransmutation +
TitleEnhance Ability +