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This material from the 5th edition SRD is published under the OGL
Large fiend (demon), chaotic evil
Armor Class: 17 (natural armor)
Hit Points: 157 (15d10+75)
Speed: 40 ft.
20 (+5) 15 (+2) 21 (+5) 19 (+4) 17 (+3) 16 (+3)
Saving Throws: Str +9, Con +9, Wis +7, Cha +7
Damage Resistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunity: poison
Condition Immunity: poisoned
Senses: truesight 120 ft., passive Perception 13
Languages: Abyssal, telepathy 120 ft.
Challenge: 9 (5,000 xp)
Innate Spellcasting. The glabrezu’s spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:

At will: darkness, detect magic, dispel magic
1/day each: confusion, fly, power word stun

Magic Resistance. The glabrezu has advantage on saving throws against spells and other magical effects.


Multiattack. The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.

Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.

Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.


Back to Main Page5e System Reference DocumentMonster → Glabrezu

Facts about "Glabrezu"
AlignmentChaotic Evil +
AuthorSRD5 +
Canontrue +
Challenge Rating9 +
Experience Points5,000 +
FeaturesInnate Spellcasting +, Magic Resistance +, Multiattack +, Pincer + and Fist +
Hit Dice15d10+75 +
Hit Points157 +
PublicationSRD5 +
SizeLarge +
SortTextDemon Glabrezu +
SubtypeDemon +
TitleGlabrezu +
TypeFiend +