SRD5:Imp

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Imp exists in other D&D editions see:

Imp (disambiguation).

This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY
Imps
by Simon Blocquel (1780–1863, under the pseudonym Julia Orsini)
via Mediawiki Commons
Public Domain
Imp [SRD5 OGL/CC-BY][1]
Tiny Fiend (Devils, Imps), Lawful Evil
Armor Class: 13
Hit Points: 10 (3d4+3)
Speed: 20 ft., fly 40 ft.
STR DEX CON INT WIS CHA
6 (-2) 17 (+3) 13 (+1) 11 (+0) 12 (+1) 14 (+2)
Skills: Deception +4, Insight +3, Persuasion +4, Stealth +5
Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks. that aren't silvered.
Damage Immunity: fire, poison
Condition Immunity: poisoned
Senses: darkvision 120 ft., passive Perception 11
Languages: Infernal, Common
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2

Features

Shapechanger. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Devil's Sight. Magical darkness doesn't impede the imp's darkvision.

Magic Resistance. The imp has advantage on saving throws against spells and other magical effects. 

Actions

Sting (Bite in Beast Form). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half [2] as much damage on a successful one.

Invisibility. The imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.


End of the SRD5 material

Unofficial Description: Tiny shapeshifting devil.

Imp Familiar[edit]

[3] Some imps serve as familiars.

Found in Adventures[edit]


Sources and Notes[edit]

  1. Jump up SRD5:
  2. Jump up Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3.
  3. Jump up Monster Manual (5e) p.69

Back to Main Page5x5eMonsterFiendDevil

SRD5 Content

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CC-BY

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Facts about "Imp"
AlignmentLawful Evil +
AuthorSRD-CC v5.1 + and SRD-OGL v5.1 +
CRval1 +
Canontrue +
Challenge Rating1 +
Creature NameImp +
Experience Points200 +
FeaturesShapechanger +, Devil's Sight +, Magic Resistance +, Sting + and Invisibility +
Hit Dice3d4+3 +
Hit Points10 +
NameImp +
PublicationSRD-CC v5.1 + and SRD-OGL v5.1 +
SizeTiny +
SortTextDevil Imp +
SubtypeDevil + and Imp +
SummaryTiny devil +
TypeFiend +