SRD5:Sunbeam
This material from the 5th edition SRD v5.1 is published under the OGL and CC-BY |
Sunbeam is a spell in 5th edition.
5e Spell
Sunbeam
6th-level evocation
Casting Time: 1 action
Range: Self (60-foot line)
Components: V, S, M (a magnifying glass)
Duration: Concentration, up to 1 minute
Casters: Cleric, Druid, Sorcerer, Wizard
A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn’t blinded by this spell. Undead and oozes have disadvantage on this saving throw.
You can create a new line of radiance as your action on any turn until the spell ends.
For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.
Sources and Notes[edit]
- Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast.
- Wizards RPG Team (19 August 2014). Player's Handbook. (5e) Wizards of the Coast. ISBN 0786965606. p. 209-211, 279.
- Jeremy Crawford, Dan Dillon, Ben Petrisor, Taymoor Rehman (17 November 2020). Tasha's Cauldron of Everything. (5e) Wizards of the Coast. ISBN 9780786967025. p. 30. - Cleric