SRD5:Wand of Magic Missiles
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This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY |
Wand of Magic Missiles
Magic Wand, uncommon
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Sources[edit]
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