SRD:Golden Protector

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GOLDEN PROTECTOR[edit]

Golden Protector (Celestial Half-Dragon Lammasu)
Size/Type: Large Dragon
Hit Dice: 10d12+60 (125 hp)
Initiative: +3
Speed: 30 ft. (6 squares), fly 60 ft.(average)
Armor Class: 29 (–1 size, +3 Dex, +14 natural, +2 bracers of armor +2, +1 ring of protection +1), touch 13, flat-footed 26
Base Attack/Grapple: +10/+23
Attack: Claw +19 melee (1d6+9)
Full Attack: Claw +19 melee (1d6+9) and bite +13 melee (1d8+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: Breath weapon, pounce, smite evil, rake 1d6+4, spells
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., immunity to fire, sleep, and paralysis, low-light vision, magic circle against evil, resistance to acid 10, cold 10, and electricity 10, spell-like abilities, spell resistance 15
Saves: Fort +13, Ref +12, Will +10
Abilities: Str 28, Dex 17, Con 22, Int 18, Wis 20, Cha 18
Skills: Concentration +19, Diplomacy +19, Knowledge (arcana) +17, Knowledge (the planes) +17, Listen +18, Search +17, Sense Motive +18, Spellcraft +19, Spot +20, Survival +18 (+20 other planes and tracking)
Feats: Blind Fight, Iron Will, Lightning Reflexes, Weapon Focus (claw)
Environment: A lawful good plane
Organization: Solitary
Challenge Rating: 13
Treasure: Standard
Alignment: Always lawful good
Advancement: 11–30 HD (Huge)
Level Adjustment: +10


Child of a celestial lammasu and a gold dragon, the golden protector has migrated to the Material Plane to more actively combat evil.

Combat[edit]

The golden protector’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Breath Weapon (Su): 30-foot cone, 1/day, damage 6d8 fire, Reflex DC 21 half.

Smite Evil (Su): Once per day a golden protector can make a normal melee attack to deal an extra 10 points of damage against an evil opponent.

Typical Cleric Spells Prepared (6/7/5/4/3; save DC 15 + spell level): 0—detect magic, guidance (2), light, read magic, resistance; 1st—bless (2), detect evil, divine favor (2), entropic shield, protection from evil*; 2nd—'aid'*, bear’s endurance, bull’s strength, lesser restoration, resist energy; 3rd—daylight, dispel magic, magic circle against evil*, remove curse; 4th—dismissal, holy smite*, neutralize poison.

*Domain spell. Domains: Good and Healing.

Rake (Ex): Attack bonus +19 melee, damage 1d6+4.

Possessions: Bracers of armor +2, ring of protection +1. (Different golden protectors may have different possessions.)

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