SRD:Gynosphinx

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Gynosphinx[edit]

Size/Type: Large Magical Beast
Hit Dice: 8d10+8 (52 hp)
Initiative: +5
Speed: 40 ft. (8 squares), fly 60 ft. (poor)
Armor Class: 21 (–1 size, +1 Dex, +11 natural), touch 10, flat-footed 20
Base Attack/Grapple: +8/+16
Attack: Claw +11 melee (1d6+4)
Full Attack: 2 claws +11 melee (1d6+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: Pounce, rake 1d6+2, spell-like abilities
Special Qualities: Darkvision 60 ft., low-light vision
Saves: Fort +7, Ref +7, Will +8
Abilities: Str 19, Dex 12, Con 13, Int 18, Wis 19, Cha 19
Skills: Bluff +15, Concentration +12, Diplomacy +8, Disguise +4 (+6 acting), Intimidate +13, Listen +17, Sense Motive +15, Spot +17
Feats: Combat Casting, Improved Initiative, Iron Will
Environment: Warm deserts
Organization: Solitary or covey (2–4)
Challenge Rating: 8
Treasure: Double standard
Alignment: Always neutral
Advancement: 9–12 HD (Large); 13–24 HD (Huge)
Level Adjustment: +4 (cohort)

These sphinxes are the female counterparts of androsphinxes.

Combat[edit]

In close combat, gynosphinxes use their powerful claws to flay the flesh from their enemies. Despite their deadly nature, they prefer to avoid combat whenever possible.

Rake (Ex): Attack bonus +11 melee, damage 1d6+2.

Spell-Like Abilities: 3/day—clairaudience/clairvoyance, detect magic, read magic, see invisibility; 1/day—comprehend languages, locate object, dispel magic, remove curse (DC 18), legend lore. Caster level 14th. The save DC is Charisma-based.

Once per week a gynosphinx can create a symbol of death, a symbol of fear, a symbol of insanity, a symbol of pain, a symbol of persuasion, a symbol of sleep, and a symbol of stunning as the spells (caster level 18th), except that all save DCs are 22 and each symbol remains a maximum of one week once scribed. The save DCs are Charisma-based.

See Wikipedia Entry: Sphinx




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Facts about "Gynosphinx"
AlignmentAlways neutral +
Challenge Rating8 +
EnvironmentWarm deserts +
Level Adjustment+4 (cohort) +
SizeLarge +
TitleGynosphinx +
TypeMagical Beast +