|Facts about medium armors:
- A character who sleeps in medium armor is automatically fatigued the next day. He or she takes a –2 penalty on Strength and Dexterity and can’t charge or run.
- Medium armor reduces your movement rate by 1/3, rounded down to the nearest 5 foot increment. So creatures with a move of 30 lose 10, and only move 20 while wearing medium armor. Creatures with a move of 20 lose 5 (6.7 rounded down), and only move 15 while wearing medium armor. Dwarves do not suffer this movement penalty due to a racial bonus.
- Medium armor requires 4 minutes to don or 2 minutes to don with assistance, but only 5 rounds to don hastily.
- Medium armor can be removed in 1 minute, or only 5 rounds with help.
|The material in this box is either SRD content from other sections or inferences drawn from SRD material in other sections. It should not be considered part of the core SRD, and is added only for clarity.
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