SRD:Hide Armor

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Disambiguation.png This article is about Hide Armor
For other uses of Hide Armor, see Hide Armor (disambiguation).
This material is published under the OGL
Hide Armor (Medium)
Size Humanoid
Cost
Nonhumanoid
Cost
Armor
Bonus
Weight Hit
Points
Small 15 gp 30 gp +3 12.5 lb. 15
Medium 15 gp 30 gp +3 25 lb. 15
Non-Standard Sizes
Fine 7 gp 5 sp 15 gp +1 2.5 lb. 15
Diminutive 7 gp 5 sp 15 gp +1 2.5 lb. 15
Tiny 7 gp 5 sp 15 gp +1 2.5 lb. 15
Large 30 gp 60 gp +3 50 lb. 15
Huge 60 gp 120 gp +3 125 lb. 15
Gargantuan 120 gp 240 gp +3 200 lb. 15
Colossal 240 gp 480 gp +3 300 lb. 15
Maximum
Dex Bonus
Armor Check
Penalty
Arcane Spell
Failure
Hardness
+4 −3 20% 2
Speed
Base 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
Armored 15 ft. 20 ft. 30 ft. 35 ft. 40 ft. 50 ft. 55 ft. 60 ft. 70 ft.
Don Don Hastily Remove
1 minute  5 rounds  1 minute1
  1. If the character has some help, cut this time in half. A single character doing nothing else can help one or two adjacent characters. Two characters can't help each other don armor at the same time.

Enhancements[edit]

These are the prices for this item when made with specific materials or enhancements.


Hide Material Enhancements
Material Cost1 Hardness Hit Points Special
Masterwork Leather 165 gp 2 15 -


  1. The given costs include the masterwork component.


Magical/Psionic Armor and Shield Enhancements
Bonus Value Additional Cost Hardness Increase1 Additional hp1
+1 +1,000 gp +2 +10
+2 +4,000 gp +4 +20
+3 +9,000 gp +6 +30
+4 +16,000 gp +8 +40
+5 +25,000 gp +10 +50
+6 +36,000 gp2 +12 +60
+7 +49,000 gp2 +14 +70
+8 +64,000 gp2 +16 +80
+9 +81,000 gp2 +18 +90
+10 +100,000 gp2 +20 +100
+11 or more + bonus × bonus
× 10,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  2. If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10.

See Also[edit]



Back to Main PageSystem Reference DocumentArmor