|This material is published under the OGL|
|Size/Type:||Medium Undead (Incorporeal)|
|Hit Dice:||3d12 (19 hp)|
|Speed:||Fly 40 ft. (good) (8 squares)|
|Armor Class:||13 (+2 Dex, +1 deflection), touch 13, flat-footed 11|
|Attack:||Incorporeal touch +3 melee (1d6 Str)|
|Full Attack:||Incorporeal touch +3 melee (1d6 Str)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Create spawn, strength damage|
|Special Qualities:||Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits|
|Saves:||Fort +1, Ref +3, Will +4|
|Abilities:||Str , Dex 14, Con , Int 6, Wis 12, Cha 13|
|Skills:||Hide +8*, Listen +7, Search +4, Spot +7|
|Organization:||Solitary, gang (2–5), or swarm (6–11)|
|Alignment:||Always chaotic evil|
|Advancement:||4–9 HD (Medium)|
A shadow can be difficult to see in dark or gloomy areas but stands out starkly in brightly illuminated places.
A shadow is 5 to 6 feet tall and is weightless. Shadows cannot speak intelligibly.
Shadows lurk in dark places, waiting for living prey to happen by.
Skills: Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks. *A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a –4 penalty on Hide checks.
See Wikipedia Entry: Shade