|This material is published under the OGL|
An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it has a 50% chance to ignore any damage from a corporeal source (except for positive energy, negative energy, force effects such as magic missile, or attacks made with ghost touch weapons). Although it is not a magical attack, holy water can affect incorporeal undead, but a hit with holy water has a 50% chance of not affecting an incorporeal creature.
An incorporeal creature has no natural armor bonus but has a deflection bonus equal to its Charisma bonus (always at least +1, even if the creature’s Charisma score does not normally provide a bonus).
An incorporeal creature can enter or pass through solid objects, but must remain adjacent to the object’s exterior, and so cannot pass entirely through an object whose space is larger than its own. It can sense the presence of creatures or objects within a square adjacent to its current location, but enemies have total concealment (50% miss chance) from an incorporeal creature that is inside an object. In order to see farther from the object it is in and attack normally, the incorporeal creature must emerge. An incorporeal creature inside an object has total cover, but when it attacks a creature outside the object it only has cover, so a creature outside with a readied action could strike at it as it attacks. An incorporeal creature cannot pass through a force effect.
An incorporeal creature’s attacks pass through (ignore) natural armor, armor, and shields, although deflection bonuses and force effects (such as mage armor) work normally against it. Incorporeal creatures pass through and operate in water as easily as they do in air. Incorporeal creatures cannot fall or take falling damage. Incorporeal creatures cannot make trip or grapple attacks, nor can they be tripped or grappled. In fact, they cannot take any physical action that would move or manipulate an opponent or its equipment, nor are they subject to such actions. Incorporeal creatures have no weight and do not set off traps that are triggered by weight.
An incorporeal creature moves silently and cannot be heard with Listen checks if it doesn’t wish to be. It has no Strength score, so its Dexterity modifier applies to both its melee attacks and its ranged attacks. Nonvisual senses, such as scent and blindsight, are either ineffective or only partly effective with regard to incorporeal creatures. Incorporeal creatures have an innate sense of direction and can move at full speed even when they cannot see.
SRD Monsters with the Incorporeal Subtype
|Creature Entry||CR||Type and Subtypes||Size|
|Caller In Darkness||9||Undead [Incorporeal, Psionic]||Large|
|Dread Wraith||11||Undead [Incorporeal]||Large|
|Greater Shadow||8||Undead [Incorporeal]||Medium|
|Shadow of the Void||26||Undead [Cold, Incorporeal]||Large|
|Shape of Fire||26||Undead [Fire, Incorporeal]||Large|
|Unbodied||5||Monstrous Humanoid [Incorporeal, Psionic]||Medium|
SRD Templates that grant the Incorporeal Subtype
|Ghost||Ghosts are the spectral remnants of intelligent beings who, for one reason or another, cannot rest easily in their graves.||as the base creature +2|
SRD Races with the Incorporeal Subtype
|Race Name||Summary||Favored Class||Ability Adjustments||LA||ECL|
|Unbodied||Psion||+2 Dexterity, +2 Constitution, +4 Intelligence, +4 Wisdom, +4 Charisma||4||8|
Homebrew Monsters with the Incorporeal Subtype
Homebrew monsters using this type appear below. These are not part of the SRD, and are presented for ease of reference only.
|Creature Entry||CR||Type and Subtypes||Size|
|Algollied||24||Outsider [Evil, Incorporeal, Psionic]||Large|
|Bubba The Headless Chicken||6||Undead [Incorporeal]||Tiny|
|Crying Owl||20||Outsider [Evil, Incorporeal]||Medium|
|Daemonic Circuit||5||Outsider [Extraplanar, Evil, Incorporeal]||Tiny|
|Discordant Ego||9||Outsider [Chaotic, Evil, Extraplanar, Incorporeal, Psionic]||Small|
|Evil In the Pot||2, 15||Construct, Outsider [Evil, Incorporeal]||Small, Tiny|
|Flintspark||1/2||Fey [Incorporeal, Earth]||Tiny|
|Ghost Frog||1/2||Undead [Incorporeal]||Fine|
|Graha Vestige||4||Outsider [Incorporeal, Psionic, Xenoblooded]||Tiny|
|Haunting Bluewraith||5, 15||Undead [Incorporeal]||Medium|
|Headless Maiden||8||Undead [Incorporeal]||Medium|
|Hellstar||30||Elemental [Evil, Fire, Incorporeal]||Colossal|
|Lamented One||5||Undead [Incorporeal]||Medium|
|Madness Devil||14||Outsider [Devil, Extraplanar, Evil, Incorporeal, Lawful]||Medium|
|Memory Wraith||19||Outsider [Dreamborn, Extraplanar, Incorporeal]||Large|
|Phantom Limb||4||Undead [Incorporeal]||Tiny|
|Pyreshade||16||Undead [Incorporeal, Fire]||Large|
|Shadow Demon||8||Outsider [Chaotic, Extraplanar, Evil, Tanar'ri, Incorporeal]||Medium|
|Umbral Cat||1/2||Magical Beast [Extraplanar, Incorporeal]||Tiny|
|Umbrax||11||Outsider [Chaotic, Evil, Extraplanar, Incorporeal, Loumara]||Medium|
|Umbrax, Liber Demonica||11||Outsider [Chaotic, Evil, Extraplanar, Incorporeal]||Medium|
|Utterdark Essence||6||Undead [Incorporeal]||Small|
Homebrew Templates that grant the Incorporeal Subtype
Homebrew templates granting this type appear below. These are not part of the SRD, and are presented for ease of reference only.
|Dark Puppeteer||A dark puppeteer is an incorporeal undead controlling its own zombified body.|
|Immaterial||A creature who no longer has a body and is instead a helpless disembodied spirit.|