Sahuagin Coral Smasher (5e)

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 5th edition Pointer  + 

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Sahuagin Coral Smasher (pointer) [1]
Medium Humanoid (Sahuagin), Lawful Evil
Armor Class: 14 (natural armor)
Hit Points: 33
Speed: 30 ft., swim 40 ft.
STR DEX CON INT WIS CHA
Skills: Perception
Senses: darkvision 120 ft., passive Perception 15
Languages: Sahuagin
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2

Features

Blood Frenzy. [2] The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Limited Amphibiousness. [2] The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy. [2] The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.

Siege Monster. [2] The coral smasher deals double damage to objects and structures. 

Actions

Multiattack.

Warhammer. Melee Weapon Attack

Bite. Melee Weapon Attack

Claws. Melee Weapon Attack

Unofficial Description: Sahuagin warhammer specialist.


Sources and Notes[edit]

  1. Mike Mearis (2019). Ghosts of Saltmarsh. (5e) Wizards of the Coast. ISBN 0-7869-1640-0. p. 249. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. 2.0 2.1 2.2 2.3 Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.

Back to Main Page5eMonster

AlignmentLawful Evil +
AuthorGhosts of Saltmarsh +
CRval1 +
Canontrue +
Challenge Rating1 +
Experience Points200 +
FeaturesBlood Frenzy +, Limited Amphibiousness +, Shark Telepathy +, Siege Monster +, Multiattack +, Warhammer +, Bite + and Claws +
Hit Points33 +
PublicationGhosts of Saltmarsh +
SizeMedium +
SortTextSahuagin Coral Smasher 5e +
SubtypeSahuagin +
SummarySahuagin warhammer specialist. +
TypeHumanoid +