Sorcerer Powers (4e Power List)
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Contents
- 1 Sorcerer Spells
- 1.1 Level 1 At-Will Spells
- 1.2 Level 1 Encounter Spells
- 1.3 Level 1 Daily Spells
- 1.4 Level 2 Utility Spells
- 1.5 Level 3 Encounter Spells
- 1.6 Level 5 Daily Spells
- 1.7 Level 6 Utility Spells
- 1.8 Level 7 Encounter Spells
- 1.9 Level 9 Daily Spells
- 1.10 Level 10 Utility Spells
- 1.11 Level 13 Encounter Spells
- 1.12 Level 15 Daily Spells
- 1.13 Level 16 Utility Spells
- 1.14 Level 17 Encounter Spells
- 1.15 Level 19 Daily Spells
- 1.16 Level 22 Utility Spells
- 1.17 Level 23 Encounter Spells
- 1.18 Level 25 Daily Spells
- 1.19 Level 27 Encounter Spells
- 1.20 Level 29 Daily Spells
Sorcerer Spells[edit]
The following are Arcane Powers for the Sorcerer base class.
Level 1 At-Will Spells[edit]
Lesser Telekinesis Sorcerer Attack 1
| |
You hurl nearby objects at your foes, pushing them back several steps. | |
At-Will ✦ Arcane, Implement | |
Standard Action | Ranged 10 |
Effect: You pick up up to two tiny unatended objects within range (this can include objects that you are holding). You throw each object that you pick up at any creature within range (each object can be thrown at a different creature). Make a Charisma Vs. AC attack for each object thrown. On a hit, you deal 1d6 + Charisma modifier damage to the target, and you push the target a number of squares equal to your Dexterity modifier. Level 21: You can pick up and throw up to four objects with this power, and therefore make up to four attacks with this power. | |
Special: As a minor action, you can place one of the objects that you pick up into your hand instead of throwing it. You make one less attack than normal if you take this option. |
Soul Strike Sorcerer Attack 1
| |
You draw the power of your arcane soul into a magic strike which you hurl at your foe. | |
At-Will ✦ Arcane, Implement | |
Standard Action | Ranged 20 |
Requirement: You must have a sorcerer's "Soul" class feature. | |
Target: One creature | |
Attack: Charisma vs. Reflex | |
Hit: 1d10 + Charisma modifier damage. | |
Level 21: 2d10 + Charisma modfier damage. | |
Natural Magic: The next enemy that hits you with a melee attack before the end of your next turn takes damage equal to your dexterity modifier. The damage type is the same as the damage dealt by this power. When a power allows you to make a ranged basic attack, you can use this power. | |
Special: The damage type of you power is the damage type you have resistance to from your sorcerer's "Soul" class feature. This power counts as a ranged basic attack. |
Level 1 Encounter Spells[edit]
Radiant Bolt Sorcerer Attack 1
| |
You unleash a bolt of magical light on your foe, dazing them and searing them with arcane power. | |
Encounter ✦ Arcane, Radiant, Implement | |
Standard Action | Ranged 10 |
Primary Target: One creature | |
Attack: Charisma vs. Reflex | |
Hit: 2d6 + Charisma modifier radiant damage, and the target is dazed until the end of your next turn. Make a secondary attack. | |
Secondary Target: Each creature adjacent to the primary target. | |
Secondary Attack: Charisma vs. Reflex | |
Hit: 1d6 + Charisma modifier radiant damage. |
Level 1 Daily Spells[edit]
Conflagration of Doom Sorcerer Attack 1
| |
You unleash the fires of magic upon your foe. The conflagration clings to your foe, burning his flesh to ash. | |
Daily ✦ Arcane, Fire, Implement | |
Standard Action | Ranged 10 |
Target: One creature | |
Attack: Charisma vs. Reflex | |
Hit: 2d8 + Charisma modifier fire damage, and the target takes ongoing 5 fire damage (save ends). | |
Effect: You are surrounded by a field of fire until the end of your next turn. While the field lasts, any creature that hits you with a melee attack takes 1d6 fire damage. |
Level 2 Utility Spells[edit]
At-Will[edit]
None
Encounter[edit]
Empower Shield Sorcerer Utility 2
| |
You channel more power into your shield, strengthening it against impending attack. | |
Encounter ✦ Arcane, Force | |
Immediate Interrupt | Personal |
Trigger: You are hit by an attack. | |
Prerequisite: You must have the natural magic sorcerer's arcane shield class feature. | |
Requirement: Your arcane shield must be active. | |
Effect: You gain a +4 power bonus to AC and Reflex defense until the end of your next turn. |
Daily[edit]
None
Level 3 Encounter Spells[edit]
None
Level 5 Daily Spells[edit]
None
Level 6 Utility Spells[edit]
At-Will[edit]
None
Encounter[edit]
None
Daily[edit]
None
Level 7 Encounter Spells[edit]
None
Level 9 Daily Spells[edit]
None
Level 10 Utility Spells[edit]
At-Will[edit]
None
Encounter[edit]
None
Daily[edit]
None
Level 13 Encounter Spells[edit]
None
Level 15 Daily Spells[edit]
None
Level 16 Utility Spells[edit]
At-Will[edit]
None
Encounter[edit]
None
Daily[edit]
None
Level 17 Encounter Spells[edit]
None
Level 19 Daily Spells[edit]
None
Level 22 Utility Spells[edit]
At-Will[edit]
None
Encounter[edit]
None
Daily[edit]
None
Level 23 Encounter Spells[edit]
None
Level 25 Daily Spells[edit]
None
Level 27 Encounter Spells[edit]
None
Level 29 Daily Spells[edit]
None
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