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Sentient Illusion (3.5e Race)

712 bytes added, 21:10, 14 January 2011
filling in more holes
* {{Property Link|Racial Ability Adjustments|SRD:Strength|No Strength}}, {{Property Link|Racial Ability Adjustments|SRD:Dexterity|No Dexterity}}, {{Property Link|Racial Ability Adjustments|SRD:Constitution|No Constitution}}: As illusions, they have no bodies, and therefore have no physical attributes.
* [[Type::None]]: Sentient Illusions have no type. They don't eat, drink, breathe, or sleep.
* Parasitic: Sentient Illusions basically exist as a status effect on their host. If the illusion's host ceases to be, so does the illusion. While Sentient Illusions don't have hit points, and can't be forced to make Fortitude or Reflex saves, they can still be targeted as a separate character (in the same location) for the purpose of Mind-Affecting effects. In addition, the Sentient Illusion is affected by all of the same Insight, Enhancement, Morale, and Competence bonuses and penalties as the host.
* Senses {{Su}}: Sentient Illusions can perceive anything their host perceives. The host can alter what the Sentient Illusion perceives as a free action, but every minute beyond the first in a day when the host does this, the host must make a Concentration check or Will save (DC equal to the number of minutes they've chosen to alter the Sentient Illusion's perceptions today) or permanently lose 1 point of Wisdom. Treat this like ''[[SRD:Persistent Image|persistent image]]'', with duration problems listed above instead of 1 minute/level, that can also deceive special senses, for which the host can change the script as a free action.
* Appearance {{Su}}: Sentient Illusions can alter what their host perceives. This can have a variety of effects, divided into the following types: Avatar, Obscuration, or Suggestion. Multiple types of Appearance change can be used in a given round.
:* ''Obscuration'': The Sentient Illusion removes or overwhelms some or all of the host's senses. This type of direct attack can be resisted, however. Each round, the host may make a Will save to completely remove the Sentient Illusion's ability to affect anything for 1 minute. The save DC is 10 + the Sentient Illusion's character level.
:* ''Suggestion'': The Sentient Illusion can subtly alter the host's perception to make a course of action seem particularly reasonable. This functions like the ''[[SRD:Suggestion|suggestion]]'' spell with a save DC equal to 10 + the Sentient Illusion's character level, but if the save is successful, the Sentient Illusion loses all ability to affect anything for 1 hour.
* External Influence {{Su}}: The Sentient Illusion can use any ability as though it were the host itself, provided that the host provides any physical actions necessary. When doing so, the Sentient Illusion may choose to have things that would normally affect itself affect the host instead. ''For example, the Sentient Illusion can cast spells either by having the host wave its arms about and say the magic words, or by using Silent Still spells. Also, if the Sentient Illusion uses an ability like Wild Shape, it may choose to have the host transform.''* Disbelieve {{Su}}: With one hour of deep meditation, the host can attempt to disbelieve the illusion by making a Will save with a DC equal to 10 + the Sentient Illusion's character level. If successful, the Sentient Illusion completely ceases to be. If unsuccessful, the Sentient Illusion gains complete control of the host for 1 hour.
* Swap Bodies {{Sp}}: As an immediate action, when the host touches another non-[[SRD:Mindless|mindless]] creature, the Sentient Illusion may attempt to transfer itself from the host to the other creature. Either or both the host and the creature may attempt Will saves to prevent this. The save DC is 10 + the Sentient Illusion's character level.
* [[SRD:Automatic Languages|Automatic Languages]]: Draconic.
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