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Bounty Hunter (3.5e Class)

3 bytes added, 17:18, 29 July 2011
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*'''''No hunter Shall Refuse Aid To Another hunter:''''' While no hunter has the right to interfere in another’s hunt, there comes times when even the best among master Bounty hunters require assistance. In extreme cases any hunter may ask and expect to receive aid and assistance from another hunter, even if it means the latter must temporarily suspend his or her own hunt in the mean time to render such aid. Whatever personal grievances or animosities may be involved between the two parties, it is known and understood that Bounty hunters take care of their own. Of course such assistance is not without a price tag, and the arbitration of payment after the fact can often put a substantial dent in the requesting Bounty hunters expected profit.
'''{{Anchor|Quarry}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A Bounty hunter can target, or mark, an individual humanoid, monstrous humanoid, giant, outsider (native), or any other creature who is partially or mostly humanoid in shape for this to work, such as Aasimar, Teifling, Rakasha, Half dragon, Dragonkin, Mind flayers, Zombies, Skeletons, Vampires, etc. To quarry an individual of the aforementioned creature types a Bounty hunter must focus on a foe who is present and visible, or on the depiction or description of one who isn't for 10 minutes. Any interruption ruins the attempt and forces the Bounty hunter to start the process again. Once the study is complete that target is now called a quarry. <br/>A Bounty hunter adds one half of his Bounty hunter level (rounded down to a minimum of +1) as an insight bonus on all gather information, listen, search, spot, and survival checks made to determine the whereabouts of a quarry. As a Bounty hunter gains levels he gains additional abilities that can be used against a quarry. If a Bounty hunter chooses a new quarry before apprehending an existing one, the latter becomes unmarked and is no longer considered a quarry. The Bounty hunter loses an amount of experience equal to what he would have earned from defeating that unmarked creature. A Bounty hunter can choose a quarry a number of times per week as he has quarry spots. For example, a 3rd level Bounty hunter may choose a quarry only once per week, while a 20th level Bounty hunter may choose a new quarry up to 7 times per week. <br/>Initially a Bounty hunter can only have one quarry at a time. At 4th and every 3 levels thereafter a Bounty hunter can have an additional quarry, but only if all the quarries are chosen in the same study process. For example , a 3rd level Bounty hunter may choose a quarry only once per week, while a 20th level Bounty hunter may choose a new quarry up to 7 times per week, and a 4th level Bounty hunter could mark two bugbears in the same group of prisoners, or on the depictions of a bugbear and a hobgoblin if both were studied at the same time. If a Bounty hunter gives up on hunting any of his quarries, all remaining marked creatures become unmarked as described above.
'''{{Anchor|Track}}: (R1)''' At first level a Bounty hunter gains [[SRD:Track|Track]] as a bonus feat.
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