Changes

Jump to: navigation, search

Shadow Pact Warlock (3.5e Class)

3,177 bytes added, 12:48, 24 August 2011
Flavor stuff.
==ToB Warlock==
:''[[Publication:Tome of Battle|ToB Warlocks gain their powers from pacts with powerful creatures ]] stands for [[Publication:Tome of Battle|Tome of Battle]]. Any reference to the shadow planeoriginal Warlock class will be called [[Publication:Complete Adventurer|CA]] Warlock, for [[Publication:Complete Adventurer|Complete Adventurer]]. ''
===Making a ToB Warlock===Warlocks gain their powers from pacts with powerful creatures of the shadow plane.
===Making a Warlock=== Like other maneuver-using classes, and much like the CA warlock itself, a ToB Warlock warlock can fight all day. Unlike the WarlockCA warlock, a ToB Warlock warlock isn't stuck spamming the same abilities all day long.
'''Abilities:''' Charisma determines saving throws and damage. Dexterity determines attack rolls, and gives some defense. Constitution gives extra hit points.
'''Races:''' Humans, elves, tieflings, and [[Aasimar (3.5e Race)|aasimars]] are the the most likely to become ToB warlocks. [[Feytouched (3.5e Race)|Feytouched]] also have a tendency to make the required pacts with the plane of shadow. [[User:Eiji-kun|Eiji-kun's]] [[Kitsune (3.5e Race)|Kitsune]] race probably has a good number of ToB warlocks. Any race that favors enchanters or beguilers will not be short on ToB Warlocks. Drow and gnomes have their fair share.
'''Alignment:''' Any. Unlike the WarlockCA warlock, a ToB warlock can be of any alignment. Abilities come from pacts with the plane of shadow instead of fey or demons or devils. Still, it is rare for there to be lawful good ToB warlocks, since few creatures understand that darkness is not evil.
'''Starting Gold:''' 4d8×10 gp (165 gp).
|-
| 2nd || +1 || +0 || +0 || +3
| class="left" | [[#Detect Magic|Detect Magic]]
| 2 || 1 || 1
|-
|-
| 4th || +3 || +1 || +1 || +4
| class="left" | [[#Shadow Wounds|Shadow Wounds]]
| 4 || 2 || 1
|-
'''Weapon and Armor Proficiency:''' Simple weapons and light armor.
'''Maneuvers:''' At each level, you gain a new maneuver known from the [[Mystic Warlock (3.5e Martial Discipline)|Mystic Warlock]] discipline. You must meet a maneuver’s prerequisite to learn it. You add your full ToB Warlock levels to your initiator level to determine your total initiator level and your highest-level maneuvers known. At every odd level, you gain an additional maneuver readied per day.
Unlike most initiators, ToB warlocks are subject to spell-failure chance for armor heavier than light armor. Furthermore, certain maneuvers provoke attacks of opportunity as if they were spells. A concentration check must be made from these attacks of opportunities, or the maneuver is expended.
A ToB warlock may refresh its maneuvers by spending a full-round action that provokes attacks of opportunity chanting whispers that cause darkness to foam from his mouth. He is considered to be [[SRD:Full-Round_Actions#Fighting_Defensively_as_a_Full-Round_Action|fighting defensively]] for this round.
'''Stances Known:''' At level one and every four levels afterwards, you learn a new martial stance from [[Mystic Warlock (3.5e Martial Discipline)|Mystic Warlock]]. You must meet a stance’s prerequisite to learn it.
'''{{Anchor|Eldritch Blast}} {{Su}}:''' Ranged or melee attack option with range of 30 feet. Deals 1d6 + Charisma piercing Damage. May use maneuvers in [[Mystic Warlock (3.5e Martial Discipline)|Mystic Warlock]] at EB range, even if maneuver range is ''Melee attack''. Not a touch attack. Enhancement bonus equal to one half level. Treated as a magical weapon at third level. May treat as silver or cold iron at level 5. Treated as adamantine at level 9. Treated as all alignments (UMD flavor) at level 13. Overcomes typeless DR at level 17.
'''{{Anchor|Detect Magic}} {{Su}}:''' As ''[[SRD:Detect Magic|Detect Magic]]'', always active. '''{{Anchor|Shadow Wounds}} {{Ex}}:''' Your body becomes a receptacle for the plane of shadow. Parts of your body are illusory, granting you DR/- equivalent to one-fourth of your warlock levels. ==== Human ToB Warlock Starting Package====
'''Weapons:''' Dagger.
===Campaign Information===
====Playing a ToB Warlock==== '''Religion:''' Warlocks typically worship deities of darkness, whether the misunderstood Good deities or one of the truly evil deities trying to blanket the material in void. '''Other Classes:''' Warlocks cannot coexist with CA Warlocks in the same setting. They fill the same flavor niche. [[SRD:Paladin|Paladins]] and other classes of light will be uncomfortable around warlocks, though warlocks will be unphased by their existence. Since many can remove wounds, many warlocks travel with classes of light to see what it is about light that makes it so potent, trying to learn how to get the healing effects themselves. Classes that combine light and darkness, such as the [[Illuminamancer (3.5e Class)|illuminamancer]] do not receive the same treatment, especially if they shoot rays of energy. They usually have a neutral disposition towards elementalists, such as [[Fire Mage (3.5e Class)|fire mages]] or [[Elemental Blade (3.5e Class)|elemental blades]]. They see them much as they see themselves: dabblers in a grand force of nature. But that doesn't stop the many arguments over which element is most important.
'''Religion:''' ToB While using the initiator chassis, warlocks are not sublime. This does not stop them from treating them as trusted allies. Warlocks typically worship deities of darkness, whether the misunderstood Good deities or one of the truly evil deities trying are especially likely to blanket the material in voidbecome friends with initiators that use mostly extraordinary maneuvers.
'''Other Classes:''' ToB Warlocks cannot coexist Those who toy with Warlocks in the same settingdarkness are often jealous of those who toy with existence. [[Pseudonaught (3.5e Class)|Pseudonaughts]] are downright disliked for their power. Paladins Summoners and Necromancers are also looked upon with jealousy, and other classes of light will be uncomfortable around ToB Warlocksover a majority have qualms with raising the undead from their eternal darkness.
'''Combat:''' The damage of a ToB Warlock warlock is not high, but his ability to control the battlefield is a counterpoint to the bard. Where the bard assists his teammates, a warlock debuffs or makes favorable actions not-so-favorable for enemies.
'''Advancement:''' ToB Warlocks often go through this entire class entirely. There will be prestige classes for turning a ToB Warlock warlock into a striker. Probably a Shadowfire Incarnate.
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
====<-pluralized class name-> Warlocks in the World====
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION
====<-class name-> Warlock Lore====
Characters with ranks in <-Knowledge (the appropriate skills-> planes) can research <-pluralized class name-> ToB Warlocks to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
{| class="zebra d20"
! DC || class="left" | Result
|-
| 5 8 || class="left" | <-common knowledge->To dabble in the element of shadow, one must make a pact. Those who make these pacts are called warlocks.
|-
| 10 15 || class="left" | <-not so common knowledge->Warlocks slowly become conduits of shadow, infusing their very essence with it.
|-
| 15 20 || class="left" | <-rare information->.
|-
| 20 25 || class="left" | <-very rare information->.
|}
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION -->
====ToB Warlocks in the Game==== '''Adaptation:''' Their ''eldritch blast'' can be reflavored in quite a few ways. For example, if you have seen ''Full Metal Alchemist'', it is possible to reflavor the blast as Lust's long sharp nails (also called an Ultimate Spear). The ''eldritch blast'' could be a ray of light emanating out of darkness, dealing damage with its stark contrast to the rest of the warlocks ability. If you want to go a natural route, like a druid, the ''eldritch blast'' could shoot out razer sharp plant material, though reflavoring maneuvers becomes difficult. It also should not be difficult to flavor the maneuvers to be granted from chaotic or evil creatures, like the original warlock. I chose to flavor them as getting their pact from the plane of shadow to spice up the plane while allowing all alignments to be warlocks. '''Changes:''' ''Eldritch blast'' was changed so that it becomes an attack option, and also so that it does a flat amount of damage. Because you can make a full round attack with ''eldritch blast'', I removed the touch attack quality of it. It could be that not having full BAB is bad balance, and some actual playtesting would be useful with this. Also, it has to keep up with magic weapons now. So it has many of the soulblade qualities.
'''Adaptation:''' Their eldritch blast can be reflavored in quite a few ways. For example, if you The invocations have seen ''Full Metal Alchemist''been changed so that they make sense as maneuvers, it is and where possible to reflavor the blast as Lust's long sharp nails (also called , they have an Ultimate Spear)additional small effect or a rename. You could reflavor everything Darkness being changed to be light, channeled from celestials, and be shooting points of light. Gifts from nature could give you something like the pokemon ability razorleafDarkball for example.
emailconfirmed, Administrators
8,864
edits

Navigation menu