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Zergling (4e Monster)

116 bytes removed, 21:37, 21 October 2011
many formatting and mechanical changes.
|initiative=+6
|senses=Perception +3, darkvision
|aura1=
|aurakeyword1=
|aurarange1=
|auraeffect1=
|aura2=
|aurakeyword2=
|aurarange2=
|auraeffect2=
|special=
|effect=
|speed=8, 8 climb
|actionpoints=
}}
{{4e Creature Bar MM3|title=Traits}}
{{4e Creature Power MM3
|type=
|name=Powerful Charge
|keywords=
|recharge=
|effect=The zergling deals an additional 1d6 damage on a hit when it charges.
}}
{{4e Creature Bar MM3|action=Standard}}
|recharge=At-Will
|effect=''Attack:'' '''Melee 1''' (one creature); +7 vs. AC<br />''Hit:'' 2d6 + 2 damage. If the target is adjacent to at least 2 allied zerglings, it is also slowed until the end of its next turn. If it was already slowed, it is instead imobilized by this attack.
}}
{{4e Creature Bar MM3|title=Traits}}
{{4e Creature Power MM3
|type=
|name=Charge
|keywords=
|recharge=
|effect=The zergling deals an extra 1d6 damage on a hit, when charging.
}}
{{4e Creature Bottom MM3
|languages=--
}}
 
===Zergling Tactics===
 
Zerglings are quick to join the fray, charging to stike the nearest enemy, but are driven by their own cruel cunning, even when not directed by a greater intelligence. If more than three zerglings are engaging an enemy, others will disengage and charge another foe. Groups will attempt to flank enemies to gain an advantage and cut off retreat. Their prey find it nearly impossible to get past their lunging claws and bodies once they've been surrounded. Even so, their attacks are little more than an artless blur of frenzied slashing, as they do not select priority targets, tearing into whatever is nearest.
|initiative=+7
|senses=Perception +6, darkvision
|aura1=
|aurakeyword1=
|aurarange1=
|auraeffect1=
|aura2=
|aurakeyword2=
|aurarange2=
|auraeffect2=
|special=
|effect=
|name=Swarm Attack
|keywords=
|recharge=Aura 1
|effect=The zergling horde makes a basic attack as a free action against each enemy that begins its turn in the aura.
}}
|keywords=
|recharge=
|effect=The zergling horde may move into an enemyand end its turn in enemies's space spaces (provoking attacks as normal). The horde gains has combat advantage and deals an additional 2 damage with attacks against enemies entirely within its space.
}}
{{4e Creature Bar MM3|action=Standard}}
|effect=''Attack:'' '''Melee 1''' (one creature); +14 vs. AC<br />''Hit:'' 2d6 + 5 damage.
}}
{{4e Creature Bar MM3|action=Move}}{{4e Creature PowerMM3|type=|name=Burrow|keywords=|recharge=At-Will|effect=The zergling horde digs has concealment and may make Stealth checks to avoid notice. Moving or attacking ends this effect.}}{{4e Creature Bar MM3|action=Triggered}}{{4e Creature Power MM3
|type={{M}}
|name=Weight of Numbers
|action=minor 1/round, see ''engulfing swarm''
|recharge=at-will
|keywords=
|recharge=At-Will (immediate reaction)|effect=''Trigger:'' An enemy within the horde's space is hit by its ''swarm of claws'' attack (see ''engulfing swarm'').<br />''Attack:'' '''Melee 1''' (triggering enemy); +12 vs. Fortitude; the <br />''Hit:'' The target takes ongoing 5 damage and is imobilized immobilized (save endsboth). If at any time the target is no longer in the swarmhorde's space, this effect ends.<br />''Special:'' The horde may make this attack only against creatures entirely within its space that were hit by ''swarm of claws'' since the end of the horde's last turn.
}}
{{4e Creature Power|type=|name=Burrow|action=move|recharge=at-will|keywords=|effect=The zergling horde digs a shallow hole and hides within. It recieves concealment and may make Stealth checks to avoid notice. Moving or attacking ends this effect.}}{{4e Creature Bottom|alignment=Unaligned|languages=--MM3
|skills=Athletics +9, Stealth +12
|feats=
|charisma=6
|chabonus=+1
|alignment=Unaligned
|languages=--
}}
===Zergling Horde Tactics===
 
A zergling horde acts similarly to a smaller group at first. They will either lie in wait until prey approaches or, if caught in the open, charge directly into battle. However, they then attempt to surround a single foe, dragging it to ground while striking at as many others as possilbe. Unless directed by a higher intelligence, they do not chose priority targets, merely positioning themselves to cause as much mayhem as physically possible.
|initiative=+14
|senses=Perception +10, darkvision
|aura1=
|aurakeyword1=
|aurarange1=
|auraeffect1=
|aura2=
|aurakeyword2=
|aurarange2=
|auraeffect2=
|special=
|effect=
|actionpoints=
}}
{{4e Creature Bar MM3|title=Traits}}{{4e Creature PowerMM3|type=|name=Leaping Charge|action=|keywords=|recharge=|effect=The winged zergling moves up to 9 squares when it charges, ignoring any intervening allies and difficult terrain. On a hit, it deals an additional 7 damage and knocks the target prone.}}{{4e Creature Bar MM3|action=Standard}}{{4e Creature Power MM3
|type={{BM}}
|name=Claws
|action=standard
|recharge=at-will
|keywords=
|recharge=At-Will|effect=''Attack:'' '''Melee 1''' (one creature); +17 vs. AC; <br />''Hit:'' 13 damage. If the target is adjacent to at least 2 allied zerglings, it is also slowed until the end of its next turn. If it was already slowed, it is instead imobilized by this attack.
}}
{{4e Creature Bar MM3|action=Move}}{{4e Creature PowerMM3
|type=
|name=Burrow
|action=move
|recharge=at-will
|keywords=
|recharge=At-Will|effect=The winged zergling digs a shallow hole and hides within. It recieves has concealment and may make Stealth checks to avoid notice. Moving or attacking ends this effect.
}}
{{4e Creature Power|type=|name=Leaping Charge|action=|recharge=|keywords=|effect=The winged zergling may move up to 9 squares when it charges, dealing an extra 7 damage on a hit and knocking the target prone. It jumps over most obstructions, ignoring any intervening allies and difficult terrain.}}{{4e Creature Bottom|alignment=Unaligned|languages=--MM3
|skills=Athletics +14, Stealth +17
|feats=
|charisma=6
|chabonus=+4
|alignment=Unaligned
|languages=--
}}
===Winged Zergling Tactics===
Winged zerglings act much as their lesser kin, only more swiftly. Using their nearly-vestigal wings to perform long leaps, they launch themselves into the fray, sending their unfortunate prey sprawling.
Winged zerglings act much as their lesser kin, only more swiftly. Using their nearly-vestigal wings to perform long leaps, they launch themselves into the fray, sending their unfortunate prey sprawling.
{{4e Creature Top
|initiative=+21
|senses=Perception +19, darkvision
|aura1=Swarm Attack
|aurakeyword1=
|aurarange1=1
|auraeffect1=the frenzied zergling horde makes a basic attack as a free action against each enemy that begins its turn in the aura.
|aura2=
|aurakeyword2=
|aurarange2=
|auraeffect2=
|special=
|effect=
|actionpoints=
}}
{{4e Creature Bar MM3|title=Traits}}{{4e Creature PowerMM3|type=[[file:Aura.png]]|name=Swarm Attack|keywords=|recharge=Aura 1|effect=The frenzied zergling horde makes a basic attack as a free action against each enemy that begins its turn in the aura.}}{{4e Creature Power MM3|type=|name=Engulfing Swarm|keywords=|recharge=|effect=The frenzied zergling horde may move into and end its turn in enemies' spaces (provoking attacks as normal). It has combat advantage and deals an additional 2 damage with attacks against enemies within its space.}}{{4e Creature Bar MM3|action=Standard}}{{4e Creature Power MM3
|type={{BM}}
|name=Swarm of Claws
|action=standard
|recharge=at-will
|keywords=
|recharge=At-Will|effect=''Attack:'' '''Melee 1''' (one creature); +32 vs. AC; <br />''Hit:'' 2d6 + 5 damage.
}}
{{4e Creature PowerMM3
|type={{M}}
|name=Flowing Offensive
|action=standard
|recharge=
|keywords=
|recharge=At-Will
|effect=The frenzied zergling horde makes 2 basic attacks against separate targets, and may shift 1 square after each attack.
}}
{{4e Creature Power|type={{M}}|name=Weight of NumbersBar MM3|action=minor 1/round, see ''engulfing swarm''|recharge=at-will|keywords=|effect=+30 vs. Fortitude; the target takes ongoing 10 damage and is restrained (save ends). If at any time the target is no longer in the swarm's space, this effect ends.Move}}{{4e Creature PowerMM3
|type=
|name=Burrow
|action=move
|recharge=at-will
|keywords=
|recharge=At-Will|effect=The frenzied zergling horde digs a shallow hole and hides within. It recieves has concealment and may make Stealth checks to avoid notice. Moving or attacking ends this effect.
}}
{{4e Creature Bar MM3|action=Triggered}}{{4e Creature PowerMM3|type={{M}}|name=Engulfing Swarm|action=|recharge=Weight of Numbers
|keywords=
|recharge=At-Will (immediate reaction)|effect=The frenzied zergling horde may move into an ''Trigger:'' An enemy's space (provoking attacks as normal). It gains combat advantage and deals an additional 2 damage with attacks against enemies entirely within the horde's space. The horde may use is hit by its ''weight swarm of numbersclaws'' only against engulfed creatures that were hit by attack (see ''engulfing swarm of claws'' since ).<br />'Attack:'' '''Melee 1''' (triggering enemy); +30 vs. Fortitude<br />''Hit:'' The target takes ongoing 10 damage and is immobilized (save ends both). If at any time the end of target is no longer in the horde's last turnspace, this effect ends.
}}
{{4e Creature Bottom|alignment=Unaligned|languages=--MM3
|skills=Athletics +24, Stealth +26
|feats=
|charisma=6
|chabonus=+10
|alignment=Unaligned
|languages=--
}}
|initiative=+24
|senses=Perception +21, darkvision
|aura1=
|aurakeyword1=
|aurarange1=
|auraeffect1=
|aura2=
|aurakeyword2=
|aurarange2=
|auraeffect2=
|special=
|effect=
|actionpoints=
}}
{{4e Creature Bar MM3|title=Traits}}
{{4e Creature Power
|type=
|name=Leaping Charge
|keywords=
|recharge=
|effect=The devouring one moves up to 9 squares when it charges, ignoring intervening allies and difficult terrain. On a hit, it deals an additional 10 damage and knocks the target prone.
}}
{{4e Creature Bar MM3|action=Standard}}
{{4e Creature Power MM3
|type={{BM}}
|name=Claws
|action=standard
|recharge=at-will
|keywords=
|recharge=At-Will|effect=''Attack:'' '''Melee 1''' (one creature); +34 vs. AC; <br />''Hit:'' 13 damage, and the target is markeduntil the end of its turn next. If the target is adjacent to at least 2 allied zerglings, it is also imobilized until the end of its turn nextimmobilized.
}}
{{4e Creature PowerMM3
|type={{M}}
|name=Frenzied Assault
|action=standard, against an enemy granting combat advantage
|recharge=at-will
|keywords=
|recharge=At-Will|effect=''Effect:'' The devouring one makes 2 basic attacks against the same a targetgranting combat advantage. If both hit, the target takes ongoing 5 damage (save ends).
}}
{{4e Creature Bar MM3|action=Move}}{{4e Creature PowerMM3
|type=
|name=Burrow
|action=move
|recharge=at-will
|keywords=
|recharge=At-Will|effect=The devouring one digs a shallow hole and hides within. It recieves has concealment and may make Stealth checks to avoid notice. Moving or attacking ends this effect.
}}
{{4e Creature Power|type=|name=Leaping Charge|action=|recharge=|keywords=|effect=The devouring one may move up to 9 squares when it charges, dealing an extra 10 damage on a hit and knocking the target prone. It jumps over most obstructions, ignoring intervening allies and difficult terrain.}}{{4e Creature Bottom|alignment=Unaligned|languages=--MM3
|skills=Athletics +24, Stealth +27
|feats=
|charisma=6
|chabonus=+11
|alignment=Unaligned
|languages=--
}}
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