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Detect Disease (3.5e Spell)

1,209 bytes added, 03:30, 4 August 2009
Old breadcrumbs to breadcrumb templates (bot-assisted)
{{author
|author_name=Daniel Draco
|date_created=July 10, 2007
|status=v1.0.0
}}

{{Spell
|name=Detect Disease
|school=Divination
|lvl=Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0
|comp=V, S
|casttime=1 standard action
|range=Close (25 ft. + 5 ft./2 levels)
|dur=Instantaneous
|tsea=ta
|subj=One creature, one object, or a 5-ft. cube
|save=None
|sr=No
}}

[[3e Summary::You determine whether a creature, object, or area is diseased.]] You can determine the exact disease with a DC 20 [[Wisdom (SRD Term)|Wisdom]] check. A character with the [[Heal]] skill may try a DC 20 Heal check if the Wisdom check fails, or may try the Heal check prior to the Wisdom check.

The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.


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{{3.5e Cleric Spells Breadcrumb}}<br/>
{{3.5e Druid Spells Breadcrumb}}<br/>
{{3.5e Paladin Spells Breadcrumb}}<br/>
{{3.5e Ranger Spells Breadcrumb}}<br/>
{{3.5e Sorcerer/Wizard Spells Breadcrumb}}<br/>
[[Category:DnD]]
[[Category:User]]
[[Category:Spell]]
[[Category:Divination School]]
[[Category:Cleric 0]]
[[Category:Druid 0]]
[[Category:Paladin 1]]
[[Category:Ranger 1]]
[[Category:Sorcerer/Wizard 0]]

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