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→Class Features
'''{{Anchor|Chokehold}} {{Ex}}:''' At 6th level, a luchador can attempt to choke the life out of a creature and render them unconcious. Whenever pinning a creature successfully for 3 rounds, the creature much make a [[Fortitude]] save, DC 10 + 1/2 HD + [[Strength]], or fall unconcious due to lack of air. Creatures which do not breath are immune to this ability.
'''{{Anchor|Multigrapple}} {{Ex}}:''' At 6th level, a luchador can grapple more than one creature at a time. For each limb capable of grasping weapons and items, the luchador can grapple a seperate creature. For more most humanoid creatures with two hands, that means the luchador can grapple two people at once, provided he has enough attack actions to spare. Special maneuvers granted by this class, such as piledrivers, still function against only one creature at a time, regardless however many creatures are currently grappled.
'''{{Anchor|Pain Grasp}} {{Ex}}:''' At 7th level, a luchador's grip can induce intense pain to force the enemy to submit. When in a grapple the luchador can use a standard action to make a grapple roll to maintain the grapple. If successful, the target takes a -4 penalty on attack rolls, AC, and saving throws for as long as they remain grappled. Creatures immune to pain (typically constructs and undead) are immune to this ability.