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Animated Weapon (3.5e Template)

1,210 bytes added, 23:54, 23 January 2012
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==== Size and Type ====
Base weapon becomes a creature of the <span style="display:none">[[Type::Construct]]</span>[[SRD:Construct Type|Construct]] type. An animated weapon gains base attack and base save bonuses as a [[SRD:Construct Type|construct]], and has a racial bonus to [[SRD:Saving Throw|saving throws]] equal to its magical [[SRD:Enhancement Bonus|enhancement bonus]]. Animated weapons have no skill points, unless they are [[SRD:Intelligent Items|intelligent]].
A [[SRD:One-Handed Weapon|one-handed]] weapon is two size categories smaller than any creature it is intended for. For a particular size creature, a [[SRD:Light Weapon|light]] weapon is one size category smaller than a one-handed weapon, and a [[SRD:Two-Handed Weapon|two-handed]] weapon is one size category larger than a one-handed weapon. For example, for a [[SRD:Medium Size|Medium]] creature, a light weapon is [[SRD:Diminutive Size|Diminutive]], a one-handed weapon is [[SRD:Tiny Size|Tiny]], and a two-handed weapon is [[SRD:Small Size|small]].
*[[SRD:Blindsight|Blindsight]] out to 30 feet, plus an additional 30 feet for every 2 points of magical [[SRD:Enhancement Bonus|enhancement bonus]] the base weapon has.
*[[SRD:Damage Reduction|Damage reduction]]/- equal to twice its magical [[SRD:Enhancement Bonus|enhancement bonus]] plus half the [[SRD:Hardness|hardness]] of its base material.*[[SRD:Spell Resistance|Spell resistance]] equal to its [[SRD:Hit Dice|Hit Dice]] plus its [[SRD:Enhancement Bonus|enhancement bonus]] (if magical). Animated mundane weapons have no spell resistance.*[[SRD:Resistance to Energy|Resistance]] to all energy types equal to 5 plus 5 times its magical [[SRD:Enhancement Bonus|enhancement bonus]] (5 if mundane or [[SRD:Masterwork Weapons|masterwork]], 10 at +1, 15 at +2, etc.). Animated weapons with an enhancement bonus of +6 or more instead have complete immunity to all energy types.
==== Abilities ====
An animated weapon gains a base [[SRD:Strength|Strength]] and [[SRD:Dexterity|Dexterity]] score equal to the value in [[#Table: Animated Weapon Statistics|Table: Animated Weapon Statistics]], modified by the weapon's effective size.
==== Skills ====Being a [[SRD:Construct Type|construct]], an animated weapon has no [[SRD:Constitution|Constitution]] or [[SRD:Intelligence|Intelligence]] score.
<!-- Any racial skill modifiers. -->Feats ====
==== Feats ====An animated weapon has no feats (unless it is [[SRD:Intelligent Items|intelligent]]), except for the following;
<!-- Any An animated weapon gains the following bonus feats this template grants or removeswhen it meets the prerequisite [[SRD:Base Attack Bonus|base attack bonus]] (in parentheses): [[SRD:Weapon Focus|Weapon Focus]] (+1), [[SRD:Weapon Specialization|Weapon Specialization]] (+4), [[SRD:Greater Weapon Focus|Greater Weapon Focus]] (+8), [[SRD:Greater Weapon Specialization|Greater Weapon Specialization]] (+12). These feats are with respect to the base weapon. -->
==== Environment ====
<!-- Where do these templated creatures typically dwell? -->Any.
==== Organization ====
<!-- What kind of society do these templated creatures form? -->Any.
==== Challenge Rating ====
<!-- changes 1 (mundane), 2 ([[SRD:Masterwork Weapons|masterwork]]), 3 (+1), 5 (+2), 7 (+3), 10 (+4), 13 (+5) or 16 (+6). This is subject to the base creature's challenge ratingchange or rebalance. -->
==== Treasure ====
<!-- Amount and kind of treasure typically foundThe base weapon. -->
==== Alignment ====
<!-- Alignment of these templated creaturesAlways [[SRD:Neutral|neutral]]. --> ==== Advancement ==== <!-- By HD, character class, either, or neither? --> ==== Level Adjustment ====
+[[Level Adjustment::<!-- Template's level adjustment. -->]]=== Animated Weapon Table ===
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