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Animated Weapon (3.5e Template)

286 bytes added, 00:09, 24 January 2012
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Attack
The attacks of an animated weapon are treated as attacks made with a manufactured weapon. Attacks by an animated weapon are considered magical (if the base weapon has an [[SRD:Enhancement Bonus|enhancement bonus]] of at least +1) or [[SRD:Epic Magic Weapons|epic]] (if the base weapon has an [[SRD:Enhancement Bonus|enhancement bonus]] of +6). If the base weapon is made out of a material with special properties that bypass specific forms of [[SRD:Damage Reduction|damage reduction]], such as [[SRD:Adamantine|adamantine]], [[SRD:Alchemical Silver|alchemical silver]] or [[SRD:Cold Iron|cold iron]], the animated weapon is also considered to have that quality.
If the base weapon has any sort of special enhancement that changes the effect of its attacks, the animated weapon has this quality as well. Examples are special enhancements that increase its damage (such as [[SRD:Flaming|flaming]], [[SRD:Shock|shock]], collision, etc.), effects that bypass certain types of defenses (such as [[SRD:Holy|holy]] or [[SRD:Brilliant Energy|brilliant energy]]). An animated weapon has the same [[SRD:Space/Reach (Creature Statistic)#Reach|reach]] that an appropriately sized creature would have when wielding the weapon. For example, an animated [[SRD:Longsword|longsword]] has a reach of 5 feet, even though it is effectively [[SRD:Tiny|Tiny]].
==== Full Attack ====

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