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→Class Features
'''{{Anchor|Planar Aura}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 12th level, the White Mage may radiate the Minor Positive-Dominant trait out to 60 feet. This ability can be activated and deactivated as a move action. At 15th level, this may be increased to the Major Positive-Dominant trait, and the White Mage can freely switch between Major, Minor, and no aura as a move action.
'''''{{Anchor|Reraise}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' A 13th level White Mage gains the ability to protect her allies against death of all sorts. As a standard action, she can cast an effect similar to a ''contingent true resurrection'', which lasts for 1 round/level. The affected creature will be instantly resurrected and restored to full health as per ''[[SRD:True Resurrection|true resurrection]]'' if and when it dies under this effect. This is a (Healing) effect, and one instance is expended for each creature resurrected (so a Chained ''reraise'' will resurrect the first creature killed that is a target, then the effect ends; if it is cast twice, one ''reraise'' is expended and one remains active). When she first gains this ability, the White Mage may cast it 3/day, which increases to 5/day at 16th level and becomes usable at-will at 19th level.
'''{{Anchor|Planar Bubble}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 14th level the White Mage gains the ability to create even more conduits to the Positive Energy Plane. As a swift action, she can create a Planar Breach to the Positive Energy Plane as with ''precipitate breach''<ref name="plhb" />.