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*[[SRD:Attraction|Attraction]](Telepathy)
*[[SRD:Aversion|Aversion]](Telepathy)
added three spells, and changed dream points
Unlike a [[SRD:Bard|bard]] or [[SRD:Sorcerer|sorcerer]], a yatri may know any number of spells. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour studying her spellbook. While studying, the yatri decides which spells to prepare from the following list:
0— ''[[SRD: Touch of Fatigue|Touch of Fatigue]]<sup>2</sup>, [[SRD:Read Magic|Read Magic]], [[SRD:Prestidigitation|Prestidigitation]], [[SRD:Open/Close|Open/Close]], [[SRD:Message|Message]], [[SRD:Mending|Mending]], [[SRD:Mage Hand|Mage Hand]], [[SRD:Lullaby|Lullaby]], [[SRD:Ghost Sound|Ghost Sound]], [[SRD:Endure Elements|Endure Elements]], [[SRD:Detect Poison|Detect Poison]], [[SRD:Detect Magic|Detect Magic]], [[SRD:Daze|Daze]], [[SRD:Dancing Lights|Dancing Lights]]<sup>1</sup>;''
1st— ''[[SRD:Ventriloquism|Ventriloquism]], [[SRD:Sleep|Sleep]], [[SRD:Silent Image|Silent Image]], [[SRD:Magic Aura|Magic Aura]], [[SRD:Identify|Identify]], [[SRD:Hypnotism|Hypnotism]], [[SRD:Detect Undead|Detect Undead]], [[SRD:Detect Secret Doors|Detect Secret Doors]], [[SRD:Detect Law|Detect Law]], [[SRD:Detect Good|Detect Good]], [[SRD:Detect Evil|Detect Evil]], [[SRD:Detect Chaos|Detect Chaos]], [[SRD:Lesser Confusion|Confusion, Lesser]], [[SRD:Comprehend Languages|Comprehend Language]], [[SRD:Color Spray|Color Spray]], [[SRD:Charm Person|Charm Person]], [[SRD:Cause Fear|Cause Fear]]<sup>2</sup>;''
5th— ''[[SRD:Waves of Fatigue|Waves of Fatigue]]<sup>2</sup>, [[SRD:Teleport|Teleport]], [[SRD:Telepathic Bond|Telepathic Bond]], [[SRD:Telekinesis|Telekinesis]]<sup>1</sup>, [[SRD:Symbol of Sleep|Symbol of Sleep]], [[SRD:Symbol of Pain|Symbol of Pain]]<sup>2</sup>, [[SRD:Seeming|Seeming]], [[SRD:Persistent Image|Persistent Image]], [[SRD:Passwall|Passwall]]<sup>1</sup>, [[SRD:Nightmare (Spell)|Nightmare]], [[SRD:Mirage Arcana|Mirage Arcana]], [[SRD:Mind Fog|Mind Fog]], [[SRD:Mind Blank|Mind Blank]], [[SRD:Feeblemind|Feeblemind]], [[SRD:False Vision|False Vision]], [[SRD:Fabricate|Fabricate]]<sup>1</sup>, [[SRD:Dream|Dream]], [[SRD:Dispel Evil|Dispel Evil]], [[SRD:Cure Critical Wounds|Cure Critical Wounds]], [[SRD:Contact Other Plane|Contact Other Plane]]<sup>1</sup>, [[SRD:Break Enchantment|Break Enchantment]], [[SRD:Baleful Polymorph|Baleful Polymorph]]<sup>2</sup>;''
6th— ''[[SRD:Vision|Vision]]<sup>1</sup>, [[SRD:Veil|Veil]], [[SRD:Sympathy|Sympathy]]<sup>3</sup>, [[SRD:Symbol of Persuasion|Symbol of Persuasion]], [[SRD:Symbol of Fear|Symbol of Fear]]<sup>2</sup>, [[SRD:Mass Suggestion|Suggestion, Mass]], [[SRD:Shadow Walk|Shadow Walk]], [[SRD:True Seeing|True Seeing]]<sup>2</sup>, [[SRD:Programmed Image|Programmed Image]], [[SRD:Probe Thoughts|Probe Thoughts]], [[SRD:Permanent Image|Permanent Image]], [[SRD:Move Earth|Move Earth]]<sup>2</sup>, [[SRD:Legend Lore|Legend Lore]], [[SRD:Irresistible Dance|Irresistible Dance]], [[SRD:Forbiddance|Forbiddance]]<sup>1</sup>, [[SRD:Find the Path|Find the Path]], [[SRD:Eyebite|Eyebite]]<sup>2</sup>, [[SRD:Plane Shift|Plane Shift]]<sup>2</sup>, [[SRD:Mass Cure Light Wounds|Mass Cure Light Wounds]], [[SRD:Control Weather|Control Weather]]<sup>23</sup>, [[SRD:Control Water|Control Water]]<sup>1</sup>, [[SRD:Antipathy|Antipathy]]<sup>3</sup>, [[SRD:Analyze Dweomer|Analyze Dweomer]].''
<small>''{{Anchor|Spell Notes}}:''
:1. cannot be used when dream sharing
:2. cannot be used when dream sharing or using the tiara:2. cannot be used when dream sharing, using the tiara or crown</small>
'''{{Anchor|The Secret of Chameleon}}([[Su]]):''' At 1st level, a yatri may use the spell ''[[SRD:Alter Self|alter self]]'' at will.
===The Dream===
A dream is a demiplane that is different from creature to creature, night to night. In the successive sections the victim or subject is the dreamer, one or you is the yatri, monsters are non-real beings planted by the yatri (meaning they do not exist in the real world), and creatures are beings that are brought into the subjects dreams either by the yatri or a 3rd party. For the purposes of this class a dream is said to physically occur away from the victim subjects mind. At higher levels one may have varying control over the dream.
The '''Dream Period''' explains the duration, save, range and how to dispel the dream. '''Plot''' tells what type of control the yatri has over the storyline, how the yatri is viewed by the subject, and what the end reaction is. The '''Layout''' explains the map and environment of the dream, and what features may be added to the dream. '''BeingsCreatures''' tells what how to plant monsters and teleport other creatures in can come into the dream. '''Real World Transference''' explains other effects after the dream.
====Plane Traits====
This effect only occurs with the tiara, and is instantaneous (i.e. the subject need not spend session time reaching the goal in dreamscape).
'''Creatures:''' The tiara can only bring one subject. Third parties may enter by casting the ____ spell then exceeding the yatri’s will save by 2 points (this may be tried twice per dream).
'''Real World Transference:''' Only diseases, boosts and curses transfer over.
! Points || Change || Description
|-
| 2 per HD || Add a Creature || No monster may have more HD than the yatri. The yarti chooses the monsters alignment, attitude towards subject and yarti and initial position in dungeon – yet the DM controls this monsterhas control after planted.
|-
| 3 || Change Attitude || Change the subject’s (i.e. dreamers) attitude one step in regards to target (does not stack). The subject attunes to the different attitude upon waking.
|-
| 6 || Add a Lesser Feature || campfire, 1d3 flora (non-rare flora), [[SRD:Tiny Hut|hut]], rope bridge, trail, 1d3 tree(s),
|-
| 9 || Add a Moderate Feature || [[SRD:Secure Shelter|Cottage]], Rare Flora, Pool, Statue, Strong Bridge, Trap, Wall, [[SRD:Control Weather|Weather]]
|-
| 12 || Add a Greater Feature || Lava River, [[SRD:Mage's Magnificent Mansion|Mansion]], [[SRD:Maze|Maze]], Tower
|-
| 15 || Add a Dungeon || a single room no more than 50x50x25’, can only add one per dream (this adds adding to the 100x100x50 finite shape).
|}
All above spell should be treated exactly as noted in page, with permanency and no control over after the dream begins.
''Pool:'' A roughly circular pool of water with a radius of 10’
''Tower:'' A three story stone cylindrical tower (20’ radius), with a spiraling staircase that goes around the inner wall. The 3rd story is open, with a 4’ high wall surrounding it. There is one sturdy wooden door at its base, with a large keyhole.
'''BeingsCreatures:''' May add 3HD of monsters per class level, and no monster may have more HD than the yatri. The yarti chooses the monsters alignment, attitude towards subject and yarti and initial position in dungeon – yet the DM has control after planted. The crown can bring multiple victims creatures to the same nightmare (one victim creature per five character levels). Third parties may enter by casting the ____ spell then exceeding the yatri’s will save by 5 points (this may only be tried once per dream).
'''Real World Transference:''' Only attitude and curses transfer over.
Powers yet to be transferred:
*[[SRD:Conceal Thoughts|Conceal Thoughts]](Telepathy)
*[[SRD:Mind Probe|Mind Probe]](Telepathy)
*[[SRD:Catapsi|Catapsi]](Telepathy)