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{{Rating|rater=MisterSinister|rating=like|reason=This is one of the best implementations of races that I have read. I'm a full subscriber to this philosophy, and believe that it's the best way to avoid shoehorning people into race-class pairs, but at the same time make it so that people playing different races feel different. While I find the ability listing a bit arbitrarily-weighted (but that's just Ghost's focus on combat and numbers talking again), the basic premise is very good.}}
{{Rating|rater=Foxwarrior|rating=like|reason=For the sorts of races that WotC seems to like; that is, lots of different creatures that are basically humanoid, this variant rule distills everything that is interesting about such races down into a concise, mechanically interesting, and distinct trio of abilities, instead of the numeric nonsense that 3.5e generally uses. Such a sorting mechanism also makes it easy to design new races for campaign-specific purposes on the go. However, it's not a very nice system for making really weird races, like birds, bees, and bouncy castles.}}
== Skill ranks ==