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[[Image:Yatri Spectre.jpg|right|300px]]
'''{{Anchor|The Secret of the Sorcerer}}([[Su]]):''' At 11th level, a yatri may take the form of a small, medium, large or huge (players choice) [[SRD:Air Elemental|air]], [[SRD:Earth Elemental|earth]], [[SRD:Fire Elemental|fire]] or [[SRD: Water Elemental|water]] elemental, or an [[SRD:Animal Type|animal]], with HD no greater than the yatri Moralist rank (treat like [[SRD:Druid#Wild Shape|wild shape]] with only the above options). The yatri may switch between each type (or to its’ natural form) as a standard action. If the yarti is destroyed in this form it dies. This is an at will ability.
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[[Allowed Alignments::Chaotic Evil]]
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==Yatri Spectre==
|-
| 1st || +0 || +0 || +0 || +2
| class="left" | [[#Moralist|Moralist]], [[#The Secret of the Chameleon|The Secret of the Chameleon]]
|2||—||—||—||—||—||—
|-
|-
| 6th || +4 || +2 || +2 || +5
| class="left" | [[#Moralist|Moralist]], [[#The Secret of the Janni|The Secret of the Janni]]
|3||3||2||—||—||—||—
|-
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),
{{Property Link|Skill|SRD:Control Shape Skill|Control Shape}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Craft Skill|Craft}} (all skills, taken individually) ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Decipher Script Skill|Decipher Script}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Heal Skill|Heal}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}}(all skills, taken individually)}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Psicraft Skill|Psicraft}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),
:2. cannot be used when dream sharing, using the tiara or crown</small>
'''{{Anchor|Moralist}}:''' The power of the yatri expands, her will and mastery of the mind grows even if she doesn't focus on her own abilities. All yatri gain a rank off of which their abilities scale, equal to their class level + 1/2 of their total HD, up to a maximum of their total HD. Thus, a yatri 2 10 / fighter assassin 6 would have a Moralist rank of 616.
'''{{Anchor|The Secret of the Chameleon}}([[SuSp]]):''' At 1st level, a yatri may use the spell ''[[SRD:Alter Self|alter self]]'' at will.
'''{{Anchor|Alien Hand}}([[Su]]):''' At 3rd level, a yatri can cast alien hand 3 times per day, gaining complete control over an appendage for 2+1d3 rounds, the target is [[SRD:Shaken|shaken]] for the abilities duration. It takes a standard action to cast, and takes a move action to manipulate the limb following rounds. The yatri may control a target: arm, leg, tail, tentacle, trunk or any other type of appendage (except the neck). Control of finer tune functions (playing the piano) cannot be done, the appendage can only grab or release. Creatures may negate this ability with a successful Will save against a DC of 10 + 2/3 Moralist rank + yatri Wisdom modifier.
'''{{Anchor|Lady of the Isle of Sleep}}([[Ex]]):''' At 10th level, a Yatri gains a tiara, to enhance their ability to control and induce dreams (see [[#Dreamscape|dreamscape]]). They can now force sleepless creatures, and creatures immune to sleep effects, into a meditation (that for all purposes on this page will be treated as a lucid dream). A Yatri may use the tiara once per day for every 2 levels in Yatri (7 times at 15th level). See [[#Spell Notes|spell notes]] for details on what spells may be used in the dream.
'''{{Anchor|Greater Possession}}([[Ps]]):''' At 13th level, by taking 3 uninterrupted rounds, a Yatri gains the ability to take over half of a person's mind. The subject must roll an opposed DC( 10 + Yatri level + Yatri will save), or have part of the Yatri mind, referred to as a zoyk, similar to ''[[SRD:Mind Seed|mind seed]]'' with the below changes: the victim permanently has the zoyk’s alignment (unless removed), 2) If a yatri dies she can move her mind to one of her zoyks and take complete control of that side of the brain (rolling opposing will saves every 3 combat rounds, or 3 non-active hours for control over the body).