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→Healer
! Cosplayer Level || Special Abilities || Highest Level Spell Available
|- class="{{Odd-Even}}"
| 1 || [[#Healer Kit|Healer Kit]], [[#Limited Healing|Limited Healing]] || First
|- class="{{Odd-Even}}"
| 2 || [[#Lay on Hands|Lay on Hands]] || First
|- class="{{Odd-Even}}"
|}
'''Healer spells:'''
*Zero level: Create Water, Cure Minor Wounds, Detect Poison, Purify Food and Drink, Resistance, Virtue
*First level: Bless, Bless Water, Conviction*, Cure Light Wounds, Deathwatch, Endure Elements, Entropic Shield, Faith Healing*, Healthful Rest*, Lesser Vigor, Remove Fear, Resurgence*
*Second level: Aid, Close Wounds*, Consecrate, Cure Moderate Wounds, Delay Poison, Divine Protection*, Remove Paralysis, Lesser Restoration, Shield Other, Status, Summon Elysian Thrush*
*Third level: Cloak of Bravery*, Create Food and Water, Cure Serious Wounds, Dispel Magic, Ghost Touch Weapon*, Mass Aid*, Mass Conviction*, Mass Lesser Vigor*, Prayer, Remove Curse, Remove Disease, Vigor*
*Fourth level: Astral Hospice*, Cure Critical Wounds, Death Ward, Dimensional Anchor, Freedom of Movement, Neutralize Poison, Panacea*, Restoration, Revenance*, Sheltered Vitality*, Tongues
*Fifth level: Atonement, Aura of Evasion*, Break Enchantment, Greater Vigor*, Life's Grace*, Mass Cure Light Wounds, Raise Dead, Revivify, Zone of Respite*, Zone of Revelation*
*Sixth level: Find the Path, Greater Dispel Magic, Heal, Mass Cure Moderate Wounds, Undeath to Death, Vigorous Circle*
*Seventh level: Fortunate Fate*, Greater Restoration, Mass Cure Serious Wounds, Mass Restoration*, Regenerate, Renewal Pact*, Resurrection
<nowiki>*</nowiki>Denotes that this spell comes from Spell Compendium
When you use the Healer costume you may cast spells in a similar way to the [[sorcerer]], though they have their spells pre-picked for them from the above list, and you use up spell levels and regain them as per [[Recharging_Magic_(3.5e_Variant_Rule)|this variant]]. See the table above for the highest-level spell you can cast depending on your level, and use [[Wisdom]] instead of [[Charisma]] for all effects related to casting these spells.
'''{{Anchor|Healer Kit}}:''' You gain a number of traits of the traditional healer. Gain these abilities:
*If you had a [[Wisdom]] of 14 or lower at first level (before racial ability modifiers), you gain a +2 bonus to your [[Wisdom]].
*Your Will save progression becomes good for your cosplayer levels (as per a [[cleric]]).
*You count as though you had a number of ranks equal to your HD + 3 in the following skills:
**Concentration
**Diplomacy
**Heal
**Knowledge (Religion)
**Knowledge (The Planes)
**Sense Motive
**Spellcraft
'''{{Anchor|Limited Healing}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Since you are not a fully-fledged caster, most of your spells don't heal nearly as well as those of someone dedicated to their art. None of your abilities or the effects of spells you cast, except for Lay on Hands and Channel Energy, can make someone heal for more than 1/2 their maximum HP.
'''{{Anchor|Lay on Hands}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):'''
'''{{Anchor|Channel Energy}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):'''
'''{{Anchor|Empower Healing}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):'''
'''{{Anchor|Cleanse}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):'''
'''{{Anchor|Maximize Healing}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):'''
'''{{Anchor|Quick Healing}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):'''
'''{{Anchor|Double Healing}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):'''
===== Magician =====