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Cosplayer (3.5e Class)

1,897 bytes added, 23:30, 5 June 2012
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'''{{Anchor|Costume Change}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' As you become practiced with your costumes, you slowly gain a greater understanding of how to quickly switch costumes, at one moment appearing to be one thing and minutes later having completely different abilities. At second level, you may change your current costume by taking one minute to change, though this has all the stipulations of Cosplay if someone sees you. If you have more than one costume, you may only change one of your costumes. You can use this ability only once per day, gaining an additional use at level ten, and another at level 18.
 
Note that any daily abilities that you use do not come back unless you rest for eight hours, even if you switch out a costume and switch it back in later.
'''{{Anchor|Mimic Ability}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' As your form and practice become more perfected, you pick up small tricks and abilities of other classes, allowing you to more effectively become the role you pretend to enact. At third level, once per day you may choose any of the following abilities as an immediate action and gain its effects for one round:
<nowiki>*</nowiki>Denotes that this spell comes from Spell Compendium
When you use the Healer costume you may cast spells in a similar way to the [[sorcerer]], though they have their spells pre-picked for them from the above list, and you use up spell levels and regain them as per [[Recharging_Magic_(3.5e_Variant_Rule)|this variant]]. See the table above for the highest-level spell you can cast depending on your level, and use [[Wisdom]] instead of [[Charisma]] for all effects related to casting these spells. Your effective CL is equal to your costume level.
'''{{Anchor|Healer Kit}}:''' You gain a number of traits of the traditional healer. Gain these abilities:
'''{{Anchor|Limited Healing}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Since you are not a fully-fledged caster, most of your spells don't heal nearly as well as those of someone dedicated to their art. None of your abilities or the effects of spells you cast, except for Lay on Hands and Channel Energy, can make someone heal for more than 1/2 their maximum HP.
'''{{Anchor|Lay on Hands}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' You gain the Lay on Hands ability of a [[paladin]], though substitute your Wisdom instead of Charisma and your costume level instead of the paladin level. If you use your Lay on Hands on yourself, you may instead use this ability as a swift action. '''{{Anchor|Channel Energy}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Once per day as a standard action you may let forth a burst of positive energy. All creatures within 30' of you are healed for 1d6 HP for every 2 of your costume levels. Undead in the area are damaged for the same amount. You gain an additional use of this ability every 3 levels afterwards '''{{Anchor|Empower Healing}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Any spell you cast that has "cure" and "wounds" in its name is automatically cast as though using the Empower metamagic.
'''{{Anchor|Channel EnergyCleanse}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Your lay on hands becomes stronger, and you can use it to wash away not only wounds, but also afflictions. By spending the following number of HP as part of your lay on hands (you can spend more to heal normally, but these are expended), you may remove one of the conditions in the following table. As you gain in levels, you may remove different conditions, each costing a different number of HP spent.
'''{| class="zebra d20"|+ Cleanse Reference Table! Level Unlocked || Condition Removed || Cost in HP from Lay on Hands|- class="{Anchor|Empower Healing{Odd-Even}} ([[SRD:Special Abilities Overview#Supernatural"| 5 ||Su]]):''' Sickened || 3|}
'''{{Anchor|Cleanse}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' You can use this ability once per day at level five, and an additional time every three levels hence.
'''{{Anchor|Maximize Healing}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Any spell you cast that has "cure" and "wounds" in its name is automatically cast as though using the Maximize metamagic.
'''{{Anchor|Quick Healing}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Any spell you cast that has "cure" and "wounds" in its name is automatically cast as though using the Quicken metamagic.
'''{{Anchor|Double Healing}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):'''Any spell you cast that has "cure" and "wounds" in its name heals for twice the amount it would have normally healed.
===== Magician =====

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