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<onlyinclude>{{3.5e Spell
|name=Sasha's Sunny Day
|school=ConjurationEvocation
|subschool=
|desc=Light
''The wunderkind sorceress known as Sasha used this spell to allow herself to relax when the weather went bad. She was blissfully unaware of how devastating it proved to the health of her teachers and, much later, her apprentices.''
Firstly, this spell creates an area of bright light and calm, albeit deathly arid, conditions. All weather effects or conjured weather conditions (including the effects of ''[[SRD:Fog Cloud|fog cloud]]'', ''[[SRD:Solid Fog|solid fog]]'', ''[[SRD:Cloudkill|cloudkill]]'', or a similar effect) are negated within the area of this spell, as are any illusions (or other spells with ) that have the [Darkness] descriptor. While the initial area of this spell is indicated above, a ''[[SRD:Daylight|daylight]]'' effect extends out to 200 feet per caster level and dim light to twice that distance.
An creatures within the area of effect that are vulnerable to natural sunlight (such as vampires) must make a Fortitude save or be instantly destroyed. Even on a successful save, these creatures are [[SRD:Blinded|blinded]] for the duration of the spell and burning as long as they remain within the spell’s area. Creatures rendered powerless in bright sunlight are instantly made as such, and all other creatures that receive effects in natural sunlight gain them from this spell as well.
Other hostile creatures within the area must make a Reflex save to avoid being [[SRD:Blinded|blinded]] for the duration of the spell. In addition, enemies within take 5d6 points of fire damage each round that they remain. If necessary, this damage stacks with the additional penalties described above. A creature that remains in the area for more than one round becomes [[SRD:Fatigued|fatigued]]; more than ten rounds of exposure makes them [[SRD:Exhausted|exhausted]]. Neither of these two effects offer a save.
A creature that remains in the area for more than one round becomes [[SRD:Fatigued|fatigued]]; more than ten rounds of exposure makes them [[SRD:Exhausted|exhausted]]. Neither of these two effects offer a save. Finally, any spell with the [Light] descriptor cast within this spell 's area of effect automatically has its damage [[SRD:Maximize Spell|maximized]] without a change in spell level or casting time.
</onlyinclude>