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Red Magus (3.5e Class)

34 bytes removed, 09:22, 1 September 2012
Class Features
Like other spellcasters, a red magus can cast only a certain number of spells of each [[SRD:Spell Level|spell level]] per day. His base daily spell allotment is given above. In addition, he receives bonus spells per day if he has a high [[SRD:Charisma|Charisma]] score.
The red magus’s selection of spells is extremely limited. A red magus begins play knowing four 0-level spells of your choice. At most new red magus levels, he gains one or more new spells, as indicated on [[Table: Red Magus Spells Known|Table: Red Magus Spells Known]]. (Unlike spells per day, the number of spells a red magus knows is not affected by his [[SRD:Charisma|Charisma]] score; the numbers on [[#Table: red magus Spells Known|Table: red magus Spells Known]] are fixed.)
Upon reaching 2nd level, and at every second red magus level after that, a red magus can choose to learn a new spell in place of one he already knows. In effect, the red magus “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least one level lower than the highest-level red magus spell the red magus can cast. A red magus may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.

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