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Hero Worshiper (3.5e Class)

1,917 bytes added, 07:03, 23 January 2013
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|skillpoints=4
|skills=
Climb, Concentration,
Craft,
Handle Animal,
Jump,
Profession,
Ride, Survival,
Swim,
Use Rope
}}
'''{{Anchor|Hero Admiration}} {{Ex}}:''' Choose one PC to designate as your hero. By spending one day observing your hero, you gain one of the following benefits:
1) You may choose any two skills you observe them using. These become class skills for you. 2) You may choose any one simple or martial weapon you observe them wielding. You become proficient in this weapon. 3) You may choose any 0 level spell you observe them casting. You may now cast this spell once per day (for further information, see the section on spells above). You may use the hero admiration class ability once per level. If after observing your hero for day, you do not wish to choose any of the three benefits listed above, you may simply continue observing your hero daily, choosing a benefit on the day you choose.  This ability is replaced by Hero Reverence at level 6. '''{{Anchor|"Let Me Help With That (50 lbs)}} {{Ex}}:''' You want to carry your fair share of the responsibilities on this adventure, and why not do that, literally? You may carry up to 10 lbs of your allies' equipment without it counting against your carrying capacity. This increases to 20 lbs at level 5, 30 lbs at level 10, 40 lbs at level 15, and 50 lbs at level 20. '''{{Anchor|"Here!" (standard)}} {{Ex}}:''' How many times is a hero's life saved by having just the right weapon or magical object at just the right time. And guess who's job it is to make sure they have that item? As a standard action, you may attempt to give an ally any hand-held item in your baggage or on your person. This provokes an attack of opportunity. Any ally who successfully receives the item in question is considered to have it equipped at the start of their next turn. Any adjacent ally automatically receives the itme. For every five feet past the initial five, add an additional 10% chance of failure. Failure means that the item lands in a random square halfway between you and the ally. At level 7, you may attempt to give one ally an item as a move action (provoking an attack of opportunity) or two allies an item as a standard action (provoking a second attack of opportunity if adjacent creatures can take it). At level 10, you may attempt to give one ally an item as a swift action (provoking no attack of opportunity), two allies an item as a move action (provoking an attack of opportunity), or three allies an item as a standard atction (provoking an second attack of opportunity if adjacent creatures can take it).   
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->

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