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|special2=Hero Admiration, "Let Me Help With That!" (10 lbs)
|special3="Here!"(standard), Place in this World
|special4=Peasant UprisingRevolt, Medium ArmorProficiency
|special5="Let me Help With That!"(20 lbs)
|special6=Hardier, Hero Reverence
|special7="Here!" (move/standard), Heavy ArmorProficiency
|special8="For Home!"(+2)/1 day
|special9=Early to Rise
1) You may choose any two skills you observe them using. These become class skills for you. 2) You may choose any one simple or martial weapon you observe them wielding. You become proficient in this weapon. 3) You may choose any 0 level spell you observe them casting. You may now cast this spell once per day (for further information, see the section on spells above).
You may use the hero admiration class ability once per level. If after observing your hero a for day, you do not wish to choose any of the three benefits listed above, you may simply continue observing your hero daily, choosing a benefit on the day you choose.
This ability is replaced by Hero Reverence at level 6.
This increases to 20 lbs at level 5, 30 lbs at level 10, 40 lbs at level 15, and 50 lbs at level 20.
'''{{Anchor|"Here!" (standard)}} {{Ex}}:''' How many times is a hero's life saved by having just the right weapon or magical object at just the right time. And guess who's job it is to make sure they have that item?
As a standard action, you may attempt to give an ally any hand-held item in your baggage or on your person. This provokes an attack of opportunity. Any ally who successfully receives the item in question is considered to have it equipped at the start of their next turn. Any adjacent ally automatically receives the itme. For every five feet past the initial five, add an additional 10% chance of failure. Failure means that the item lands in a random square halfway between you and the ally.
At level 10, you may attempt to give one ally an item as a swift action (provoking no attack of opportunity), two allies an item as a move action (provoking an attack of opportunity), or three allies an item as a standard atction (provoking an second attack of opportunity if adjacent creatures can take it).
'''{{Anchor|Place in this World}}:''' You are starting to get a sense of who you are and what kind of role you might play in the party. You can freely multiclass between hero worshiper and any one class of your choice.
'''{{Anchor|Peasant Revolt}} {{Ex}}:''' Your hatred of nobility runs strong. You automatically confirm any critical hit against any person or creature of nobility.
'''{{Anchor|Medium Armor Proficiency}}:''' If your hero you selected at level 2 is proficient in medium armor, you gain proficiency, as well. You also gain proficiency in any shields they can wield (except for tower shields). If your hero selected at level 2 does not have these proficiencies, you gain them immediately upon selecting an additional hero in the future who does.
'''{{Anchor|Hardier}}:''' You now use a d8 hit die for all future Hero Worshiper levels (it is not retroactive). In addition, you gain a +4 bonus on saving throws against poisons and diseases.
'''{{Anchor|Hero Reverence}} {{Ex}}:'''Choose a second PC as a hero. This new hero does not replace the old hero; you now have two heros. By spending one day observing either of your heroes (you must choose only one), you gain one of the following benefits:
1) You may choose any two skills you observe them using. You may add your Intelligent modifier (if any) as a bonus to checks done with these skills, and they become class skills if you are not already. 2) You may choose any one simple or martial weapon you observe them wielding. You gain weapon focus with this weapon, and you become proficient in this weapon if you are not already. Using Hero Reverence a second time and selecting the same weapon a second time grants weapon specialization. 3) You may choose any 0 level, 1 level, or 2 level spell you observe them casting. You may now cast this spell once per day (for further information, see the section on spells above).
You may use the hero reverence class ability once per level. If after observing your hero for a day, you do not wish to choose any of the three benefits listed above, you may simply continue observing your hero daily, choosing a benefit on the day you choose.
This ability is replaced by Hero Worship at level 11.
'''{{Anchor|Heavy Armor Proficiency}}:''' If either of your heroes is proficient in heavy armor, you gain proficiency, as well. You also gain proficiency in any shields they can wield, including tower shields. If neither of your current heroes has these proficiencies, you gain them immediately upon selecting an additional hero in the future who does.
'''{{Anchor|"For Home!"}} {{Ex}}:''' The world outside the village can be terrifying, but when you realize that you are fighting not just for yourself, but for them, as well, it fills you with a new courage. Once a day at level 8, you may gain a +2 bonus to attack rolls, damage rolls, AC, saves, and skill checks. This effect lasts for 1 minute per hero worshiper level.
At level 12, your love and passion for your home begins affecting your companions, as well. Whenever you use "For Home!", any allies within 10 ft gain a +1 bonus to attack rolls, damage rolls, AC, saves, and skill checks.
At level 16, you may use "For Home!" twice a day, and your bonuses increase to +4, while your allies' bonuses remain at +1.
At level 20, your allies' bonuses increase to +2.
'''{{Anchor|Early to Rise}} {{Ex}}:''' As the excitement of your new life begins to wear off, your body starts remembering its old routines learned during a lifetime of farming. You now require only four hours to be fully rested, and you need only four hours to prepare spells.
'''{{Anchor|"No!"}} {{Ex}}:''' For all their vigilance in battle, heroes can sometimes still miss the attack with their name on it. Once per day if one of your designated heroes suffers an attack that would drop them below 0 HP, and they are within 10ft of you, you may choose to suffer the attack, instead. You may make a fortitude save of DC 18 to take only half damage.