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Changes
Was this depowered at some point? I don't remember it being this weak. Fixing that...
|-
| 1st || +0 || +2 || +2 || +2
| class="left" | Class Advancement, Damage Reduction, Resistances, Sturdy, Uncanny Dodge
|-
| 2nd || +0 || +3 || +3 || +3
All of the following are class features of the survivor.
'''{{Anchor|Class Advancement}}:''' While the survivor does not progress any classes, it counts its class level for advancing other class abilities you have which are based on class level, such as a spellcaster's caster level, a rogue's sneak attack, a initiator's initiator level, and so forth. It only functions on class features you already possess, you do not gain any new class abilities or spells known from this ability.
'''{{Anchor|Damage Reduction}} {{Ex}}:''' Through expert deflecting or toughened scar tissue, a survivor can endure blows which would fell a lesser man. Survivors gain DR 1/-, plus an additional DR 1 for every additional survivor level they have.
'''{{Anchor|Immunities}} {{Ex}}:''' At 2nd level, survivor becomes immune to disease, fatigue, and death by massive damage as his body learns to brush off its weaknesses.
'''{{Anchor|Friends with Death}} {{Ex}}:''' At 3rd level a survivor gains twice his class level as a bonus on death effects. In addition if they fail a save against death they may use their Sturdy ability to drop them down to 1 hp instead of dying.
'''{{Anchor|Improved Uncanny Dodge}} {{Ex}}:''' At 3rd level, a survivor can no longer be flanked. This defense denies a [[SRD:Rogue|rogue]] the ability to sneak attack the barbarian by flanking him, unless the attacker has at least four more [[SRD:Rogue|rogue]] levels than the target has survivor levels. If a character already has uncanny dodge (see above) from a second [[SRD:Class|class]], the character automatically gains improved uncanny dodge instead, and the levels from the [[SRD:Classes|classes]] that grant uncanny dodge stack to determine the minimum level a [[SRD:Rogue|rogue]] must be to flank the character.
'''{{Anchor|Spell Resistance}} {{Su}}:''' At 3rd level, a survivor gains [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|spell resistance]] equal to his HD + 13. In order to affect the survivor with a spell, a spellcaster must get a result on a [[SRD:Caster Level|caster level]] check (1d20 + [[SRD:Caster Level|caster level]]) that equals or exceeds the survivor's [[SRD:Spell Resistance|spell resistance]]. Unlike most spell resistance, the survivor may toggle it on and off as a free action to allow friendly spells through.
'''{{Anchor|Improved Evasion}} {{Ex}}:''' At 4th level, a survivor's evasion ability improves. He still takes no damage on a successful [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] against attacks, but henceforth he takes only half damage on a failed save. Unlike normal evasion, this form of improved evasion may be used in medium and heavy armor. A [[SRD:Helpless|helpless]] survivor does not gain the benefit of improved evasion.
'''{{Anchor|Improved Immunities}} {{Ex}}:''' At 4th level a survivor becomes immune to energy drain, exhaustion, and poison.
'''{{Anchor|Improved Damage Reduction}} {{Ex}}:''' At 5th level a survivor has endured many hardships. He His current damage reduction becomes 2/- per level, and he adds 1/2 of his non-survivor class levels to his damage reduction. For example a Survivor 5/Paladin 10 would have 5 10 + 5, or DR 1015/-.
'''{{Anchor|Improved Resistances}} {{Ex}}:''' At 5th level a survivor can survive any environment. He His current energy resistance becomes 4/level, and he adds 1 to his energy resistance for every non-survivor class level. For example a Survivor 5/Barbarian 10 would have 10 20 + 10, or Energy Resistance 20 30 against acid, cold, electricity, fire, and sonic.
'''{{Anchor|Regeneration}} {{Su}}:''' A survivor can bounce back from any harm. At 4th level he gains regeneration equal to 1/2 his HD (minimum 1) which is bypassed by magic weaponsand untyped magic damage (but not energy damage). If the survivor has 21 or more HD, their regeneration is bypassed by epic weapons.
'''{{Anchor|Max Health}} {{Ex}}:''' At 5th level, a survivor gains maximum hit points per hit dice for all current and future levels, and any current and future HD become d12s.
'''{{Anchor|Mettle}} {{Ex}}:''' At 5th level, a survivor can resist magical or unusual attacks with great willpower of fortitude. If he makes a successful [[SRD:Saving Throw#Will|Will]] or [[SRD:Saving Throw#Fortitude|Fortitude]] save against an attack that normally would have a lesser effect on a successful save (such as a spell with a saving throw entry of [[SRD:Saving Throw#Will|Will]] half or [[SRD:Saving Throw#Fortitude|Fortitude]] partial), he instead completely negates the effect. An unconscious survivor does not gain the benefit of mettle.