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Magic-User (3.5e Class)

200 bytes added, 08:18, 19 September 2013
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==Magic-User==
This is an a trim arcane spellcaster with trim features that designed to fit it in between the [[SRD:Sorcerer|sorcerer]] and [[SRD:Wizard|wizard]] while gaining a few interesting features of its own. It doesn't gain a familiar, but it can regain its spell slots with less down time. Though, most of its spells will be weaker than counterpart casters of the same level, it can cast low level spells in high level slots for added effectiveness beyond [[SRD:Heighten Spell|heightening]]and eventually gains 10th level spell slots. As a magic-user gains levels, it can continually cast its lowest spells from select chosen schools.
===Making a Magic-User===
A magic-user, with an hour of down-time, is ready to go as a primary arcane spell caster. Like the typical mage, he's weak with weapons and physical defenses. Almost everything he does, he uses his spells for. He isn't particularly skillful, but he is does possess a mix of charismatic and intelligent skills, allowing him to serve as a diplomat or scholar. He's also slightly more robust than a sorcerer or wizard. It's handy to have an arcane caster aroundand can actually cast spells while holding a staff in both hands.
'''Abilities:''' [[SRD:Intelligence|Intelligence]] or [[SRD:Charisma|Charisma]] determines a magic-user's primary casting ability and is paramount for their potential. [[SRD:Constitution|Constitution]] and [[SRD:Dexterity|Dexterity]] typically follow in importance for defense/survival purposes.
:A magic-user learns new spells in several ways. At each new level, a magic-user may learn 2 new spells for any spell level he is able to cast. Alternatively, a magic-user may ingrain himself with a new spell from a spellbook or arcane spell scroll with a Spellcraft skill check (DC 15 + spell level) while meditating, taking 10 minutes per spell level to do so. If the process is interrupted or the [[SRD:Spellcraft Skill|Spellcraft]] check fails, it can be re-attempted after 24 hours. Lastly, a magic-user may learn an arcane spell after having witnessed it cast, making a [[SRD:Spellcraft Skill|Spellcraft]] skill check (DC 25 + spell level). If the [[SRD:Spellcraft Skill|Spellcraft]] check is successful, the ingraining attempt must be started within 1 hour, taking 10 minutes per spell level to complete while meditating.
:'''Focused & Neglected Schools:''' A magic-user focuses and temporarily neglects spell schoolsof his choice. He must normally focus 1 school and neglect two others after meditating. He may optionally focus an additional school at the cost of neglecting an additional school. He may not cast spells from his neglected schools. [[SRD:Universal School|Universal]] spells as a special case are treated as though focused. The schools are [[SRD:Abjuration School|Abjuration]], [[SRD:Conjuration School|Conjuration]], [[SRD:Divination School|Divination]], [[SRD:Enchantment School|Enchantment]], [[SRD:Evocation School|Evocation]], [[SRD:Illusion School|Illusion]], [[SRD:Necromancy School|Necromancy]] and [[SRD:Transmutation School|Transmutation]].
:His focused schools gain several benefits. Firstly, they may have metamagic effects applied without increasing casting time. They may be cast without expending a slot from any of his [[#Unlimited Focus|Unlimited Focus]] spell levels, even if those levels are empty from casting other spells. Lastly, if a magic-user first identifies a spell as it is cast with a [[SRD:Spellcraft Skill|Spellcraft]] check (DC 15 + the spell's level) as a [[SRD:Free Actions|free action]], and that spell is of his focused school(s), he may attempt to [[SRD:Casting Spells#Counterspells|counterspell]] the spell as an [[SRD:Immediate Actions|immediate action]] rather than as a [[SRD:Standard Actions|readied standard action]].
|+ {{Anchor|Table: Magic-User Spellcaster Power}}
|-
! rowspan="2" | Spell <br/>Level !! rowspan="2" | Effective<br/>Caster Level !! colspan="3" | [[#Spellcaster's Power Up|Spellcaster's]]<br/>[[#Spellcaster's Power Up|Power Up]]
|-
! +1 @ 18th || +2 @ 19th || +3 @ 20th
====Magic-Users in the Game====
PC magic-users fill the role reserved for a primary arcane spellcaster, which is usually the sorcerer or wizard, bringing the same spells to the table but with a little twist that requires some tactical forethought and decision making when choosing which spells to focus and ignore neglect (and even learn in their limited capacity). They can hold a lot more low-level spells for greater versatility, or just a few higher level spells with room for a few lower spells to fill in their lower slots.
NPC magic-users are often temporary hirelings, merchant shopkeeper, magical emissaries and ambassadors, guides or squads under the employ of warring leaders.
:'''Regaining Spent Spells:''' So long as a basic magic-user is able to meditate for 1 hour while taking no other actions, he is able to regain any spent spell slots.
:Similar to other spellcasters, a basic magic-user can cast only a certain number of spells of each spell level slot until he meditates to regain his spent slots. However, as he gains higher levels, he may cast spells from his lowest level slots an unlimited number of times provided that they are not from his ignored school(s)neglected schools. His base spell allotment total is given on [[#Table: The Magic-User|Table: The Magic-User]]. He receives no bonus spells known or spells per day for a high primary casting ability score.
:'''Ingraining Spells:''' A basic magic-user's selection of spells is rather limited. The spells a basic magic-user learns are ingrained into his soul (or animating force), allowing him to function much like a wizard's spellbook with an amount of available spaces equal to his ECL &times; 10. A spell takes up 1 space per spell level (one space each for 0-level spells). A 1st level basic magic-user begins with knowing six 0-level spells and two 1st-level spells of the player's choice.
:A basic magic-user learns new spells in several ways. At each new level, a basic magic-user may learn 2 new spells for any spell level he is able to cast. Alternatively, a basic magic-user may ingrain himself with a new spell from a spellbook or arcane spell scroll with a [[SRD:Spellcraft Skill|Spellcraft]] skill check (DC 15 + spell level) while meditating, taking 10 minutes per spell level to do so. If the process is interrupted or the [[SRD:Spellcraft Skill|Spellcraft]] check fails, it can be re-attempted after 24 hours. Lastly, a magic-user may learn an arcane spell after having witnessed it cast, making a [[SRD:Spellcraft Skill|Spellcraft]] skill check (DC 25 + spell level). If the [[SRD:Spellcraft Skill|Spellcraft]] check is successful, the ingraining attempt must be started within 1 hour, taking 10 minutes per spell level to complete while meditating.
:'''Neglected Schools:''' A basic magic-user temporarily neglects two spell schoolsof his choice. He may not cast spells from a neglected school, but may change his neglected schools after meditating. [[SRD:Universal School|Universal]] spells as a special case and may never be neglected. The schools are [[SRD:Abjuration School|Abjuration]], [[SRD:Conjuration School|Conjuration]], [[SRD:Divination School|Divination]], [[SRD:Enchantment School|Enchantment]], [[SRD:Evocation School|Evocation]], [[SRD:Illusion School|Illusion]], [[SRD:Necromancy School|Necromancy]] and [[SRD:Transmutation School|Transmutation]].
:If a basic magic-user first identifies a spell as it is cast with a [[SRD:Spellcraft Skill|Spellcraft]] check (DC 15 + the spell's level) as a [[SRD:Free Actions|free action]], and that spell is not of a neglected school, he may attempt to [[SRD:Casting Spells#Counterspells|counterspell]] the spell as an [[SRD:Immediate Actions|immediate action]] rather than as a [[SRD:Standard Actions|readied standard action]].

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