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Blood Idol (3.5e Equipment)

2 bytes added, 16:58, 5 September 2014
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Grammar check
When this sinister item is donned, the wearer will quickly feel a weakness and lingering pain throughout his body. The pain will subside after an hour or so and leave a strange numbness, but the weakness remains. For as long as this cursed fetish has hold over its wearer, he has 1 less [[SRD:Hit Points|hit point]] per [[SRD:Hit Dice|HD]]. This health loss is permanent and remains even if the blood idol is removed from the neck, though a ''[[SRD:Remove Curse|remove curse]]'' spell will allow the wearer to regain his full health through natural or magical healing.
While the blood idol is worn however, the wearer can also take advantage of its blood magic. Each time he directly draws the blood of a living creature, he regains 1 hit point. For the purpose of this item, drawing blood is defined as doing 1 or more points of damage to a living creature that has similar blood, using weapons, spells , or abilities that deal [[SRD:Piercing Weapon|piercing]] or [[SRD:Slashing Weapon|slashing]] damage. The idol's blood-steal cannot restore the wearer's hit points past its newly lowered maximum.
The blood-steal is ineffective against creatures that are either unliving, have different blood, or have no blood at alall, such as [[SRD:Undead Type|undead]], [[SRD:Construct Type|constructs]], [[SRD:Aberration Type|aberrations]], [[SRD:Vermin Type|vermin]], [[SRD:Plant Type|plants]], [[SRD:Ooze Type|oozes]], [[SRD:Elemental Type|elementals]] and non-[[SRD:Native Subtype|native]] [[SRD:Outsider Type|outsiders]].
Prerequisites: [[SRD:Craft Wondrous Item|Craft Wondrous Item]], ''[[SRD:Bestow Curse|bestow curse]]'', ''[[SRD:Vampiric Touch|vampiric touch]]''.<br />
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