Talk:Blood Idol (3.5e Equipment)

From Dungeons and Dragons Wiki
Jump to: navigation, search

Ratings[edit]

RatedFavor.png Luigifan18 favors this article and rated it 4 of 4!
This is a very nice item, and appropriate for low levels, too. It'll be very useful for characters who spend a lot of time in the thick of the action, like barbarians and fighters.


Higher level versions[edit]

This should have higher-level versions in order to scale with character level. Keep the penalty the same, but increase the healing while increasing the exponential of the price.

So 2 healed would cost something like 1000, then 3 healed for 2000, 4 healed for 4000, 5 healed for 8000, and so on, perhaps to a max of 8 healed at 64k (following the same cap as per-epic bracers of armor).

Formula for above is 2^(HP healed + 1) * 125. --Ghostwheel (talk) 17:55, 5 September 2014 (UTC)

While I considered doing that, I have yet to figure out a good way to do it. Getting 8 healed per hit is nice, but you'll end up with hasted dual/multi wielding builds abusing the hell out of it. Given enough opposition, such a character could have a dozen or more weak attacks at a high bonus and regain pretty much all their health in a single round of combat. They could even get their hands on, say, tiny sized shuriken or senbon needles, poke away at the party tank for 1 damage per hit to regain all their health and have the ally just quaff a potion or be healed back to full with one spell. While such recovery rates aren't necessarliy game breaking, 8k gold for 5 hp recovery per hit could come over as a little bit on the cheap. --Sulacu (talk) 18:09, 5 September 2014 (UTC)
Can you wear it, cast remove curse, and keep wearing it without the hp penalty? -- Eiji-kun (talk) 18:28, 5 September 2014 (UTC)
It would be 64k, not 8k, for 8 HP per attack if you follow the pricing formula above, which also conforms to the way most items scale in D&D 3.5. --Ghostwheel (talk) 18:47, 5 September 2014 (UTC)
To Eiji: No, no you can't. That would be like having one's cake and eating it, too. The curse will just come back if you still wear it or put it on again.
To Ghostwheel: Actually, most items in D&D scale quadratically, whereas your suggestion scales exponentially. That aside, I was talking about the 5 HP per attack version, which thanks to your price formula is 8 times cheaper than the 8 HP per attack version. Quite a leap I daresay, considering 5 HP per hit can still be extremely powerful. --Sulacu (talk) 19:15, 5 September 2014 (UTC)
Stop being such a nitpicker. If you've got a hang-up over doing it exponentially, and want to do it entirely the same as other things, just make it HP gained ^ 2 * 500. So for 8 HP, the cost comes out to 32k. Which, overall, is half of what I came up with before, but pretty small compared to the WBL of characters that can afford that, and a few levels higher. And double it (or quadruple it, maybe) for the same item without the penalty. No clue why you'd think that 8k for 5 HP gained per hit would be a good idea though... --Ghostwheel (talk) 21:49, 5 September 2014 (UTC)
You said your formula 'conforms to the way most items scale in D&D 3.5', which was simply untrue, so it was more a correction rather than a nitpick. If prices for magic weapons were exponential starting from 2k at +1, a +5 vorpal weapon would cost over a million gp.
And actually, I thought 8k for 5 HP gained per hit wasn't a good idea. The reason why I haven't written up stronger versions of this item yet is because I am not yet confident that stronger versions are a good idea for this item, or at least not without making the penalty a little bigger as well. It is, after all, still a cursed item, which would make it somewhat cheaper than it would be otherwise, but I do feel the curse should scale a little bit along with the benefit. For the time being, I will leave the article at what it is now. --Sulacu (talk) 22:03, 5 September 2014 (UTC)