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Psychic Stalker (3.5e Class)

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<!-- If your page should contain a picture, replace this line with [[File:Picturename.jpg|thumb|right|150px|Insert the caption here.]] -->==Psychic Stalker ==
==Psychic Lurker==In the realm of psionic, psychic stalker have a interesting role. They occupy a space between the [[SRD:Psion|psion]] and the [[SRD:Rogue|rogue]], using skills, dirty tricks and psionic powers to achieve their end. While most of their powers tend to be bend mind and space they possess improved versatility compared to the standard rogue, although neither as skilled or capable of inflicting debilitating attacks.
<-general description->.===Making a Psychic Stalker===
===Making a Psychic Lurker===stalkers are excellent scouts and assassins, their psionic powers also make them extremely useful. While they are not on the same level as [[SRD:Psion|psions]], they are powerful manifesters in their own right. Their most powerful tool is the ability to psionically enhance each of their attacks using their power point reserve, making them far deadlier fighters they otherwise would be.
<-Strong points '''Abilities:''' Psychic stalkers need high [[wisdom]] for their powers and weak pointsability, high [[dexterity]] for combat, armor class and effectiveness with party memberssneaking around.->They also need good [[intelligence]] for skills, [[constitution]] for hit points and many want a good [[charisma]] for social situations.
'''Abilities:''' <-description of most important attributes for this class->. '''Races:''' <-description Psionic stalkers usually come from races with both psionic potential and capable of relative likelihood of various races to join this class->sneaking around decently well.
'''Alignment:''' Any.
{{3.5e Class Simple
|classname=Psychic LurkerStalker
|hitdie=6
|length=20
|special1=[[#Psychic Augment|Psychic Augment]], [[#Trapfinding|Trapfinding]], [[#Weapon Finesse|Weapon Finesse]] {{!!}} 2 {{!!}} 2 {{!!}} 1st
|special2=[[#Psychic Evasion|Evasion]], [[#Sneak Attack|Sneak Attack]] +1d6 {{!!}} 6 {{!!}} 3 {{!!}} 1st
|special3=[[#Lurker Stalker Talent|Lurker Stalker Talent]], [[#Psionic Death Attack|Psionic Death Attack]] {{!!}} 6 {{!!}} 3 {{!!}} 1st
|special4=[[#Insightful Reflexes|Insightful Reflexes]] {{!!}} 17 {{!!}} 5 {{!!}} 2nd
|special5=[[#Sneak Attack|Sneak Attack]], [[#Undetectable Mind|Undetectable Mind]] +2d6 {{!!}} 25 {{!!}} 6 {{!!}} 2nd |special6=[[#Lurker Stalker Talent|Lurker Stalker Talent]] {{!!}} 25 {{!!}} 6 {{!!}} 2nd
|special7=[[#Psychic Evasion|Improved Psychic Evasion]] {{!!}} 46 {{!!}} 8 {{!!}} 3rd
|special8=[[#Sneak Attack|Sneak Attack]] +3d6 {{!!}} 58 {{!!}} 9 {{!!}} 3rd
|special9=[[#Lurker Stalker Talent|Lurker Stalker Talent]] {{!!}} 72 {{!!}} 10 {{!!}} 3rd |special10= [[#Free Augmentation|Free Augmentation]] {{!!}} 88 {{!!}} 11 {{!!}} 4th |special11=[[#Sneak Attack|Sneak Attack]] 4d6 , [[#Undetectable Mind|Improved Undetectable Mind]] {{!!}} 106 {{!!}} 12 {{!!}} 4th |special12=[[#Lurker Stalker Talent|Lurker Stalker Talent]] {{!!}} 126 {{!!}} 13 {{!!}} 4th |special13= [[#Hide in Plain Sight|Hide in Plain Sight]] {{!!}} 147 {{!!}} 14 {{!!}} 5th
|special14=[[#Sneak Attack|Sneak Attack]] +5d6 {{!!}} 170 {{!!}} 15 {{!!}} 5th
|special15=[[#Lurker Stalker Talent|Lurker Stalker Talent]] {{!!}} 195 {{!!}} 16 {{!!}} 5th
|special16= {{!!}} 221 {{!!}} 17 {{!!}} 6th
|special17=[[#Sneak Attack|Sneak Attack]] +6d6 {{!!}} 250 {{!!}} 18 {{!!}} 6th
|special18=[[#Lurker Stalker Talent|Lurker Stalker Talent]] {{!!}} 280 {{!!}} 19 {{!!}} 6th |special19=[[#Undetectable Mind|Superior Undetectable Mind]] {{!!}} 311 {{!!}} 20 {{!!}} 7th |special20=[[#Shadowmind|Shadowmind]], [[#Sneak Attack|Sneak Attack]] +7d6 {{!!}} 343 {{!!}} 21 {{!!}} 7th
|skillpoints=6
|skills=
====Class Features====
All of the following are class features of the Psychic LurkerStalker .
'''Weapon and Armor Proficiency:''' Psychic lurkers stalkers are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Psychic lurkers stalkers are proficient with light armor, but not with shields.
'''{{Anchor|Power Points/Day}}:''' A Psychic Lurker’s stalkers’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] she has available. Her base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: Pyschic LurkerStalker|Table: Psychic LurkerStalker]]. In addition, she receives bonus [[SRD:Power Points|power points]] per day if he has a high [[wisdom]] score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). Her race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.
'''{{Anchor|Powers Known}}:''' A psychic lurker stalker is able to change one or more of her power known when taking a full rest. Psychic Lurkers Stalkers choose their powers from the following list:
1st&mdash;[[Aura of Poison (3.5e Power)|''Aura of poison'']], [[Cat's Feet (3.5e Power)|''cat's feet'']], [[SRD:Compression|''compression'']], [[SRD:Control Light|''control light'']], [[Crystalize Memory (3.5e Power)|''crystalize memory'']], [[Discover Weak Spot (3.5e Power)|''discover weak spot'']], ''dimension hop''<sup>CP</sup>, [[Ethereal Smoke (3.5e Power)|''ethereal smoke'']], [[SRD:Inertial Armor|''inertial armor'']], [[SRD:Float|''float'']], [[SRD:Force Screen|''force screen'']], [[Manifest Blade (3.5e Power)|''manifest blade'']], [[Mental Ping (3.5e Power)|''mental ping'']], [[SRD:Mind Thrust|mind thrust]], [[SRD:Defensive Precognition|''precognition, defensive'']], [[SRD:Offensive Prescience|''prescience, offensive'']], [[SRD:Offensive Precognition|''precognition, offensive'']], [[SRD:Prevenom|''prevenom'']], [[SRD:Prevenom Weapon|''prevenom weapon'']], [[Primeval Fear (3.5e Power)|''primeval fear'']], [[Psionic Scarf (3.5e Power)|''psionic scarf'']], [[Psychic Strike (3.5e Power)|''psychic strike'']], [[SRD:Recall Agony|''recall agony'']], [[SRD:Sense Link|''sense link'']], [[SRD:Skate|''skate'']], [[SRD:Telempathic Projection|''telempathic projection'']], [[SRD:Vigor|''vigor'']], [[Weaponkenesis (3.5e Power)|''weaponkinesis'']]
'''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power he can learn at this level.
To learn or manifest a power, a psychic lurker stalker must have an [[wisdom]] score of at least 10 + the power’s level.
'''{{Anchor|Psychic Augment}} {{Su}}:''' A psychic lurker stalker is capable of augmenting her own attack using her psychic potential. as part of an attack action she may augment one of her attack with one or more of the following augment as long as she meet the level requirement. She may not spend more power points augmenting her attack than her manifester level.
''{{Anchor|Bleedout Strike}}:'' A psychic lurker stalker can make her attack particularly bloody, spending 1 power points to inflict a single point of [[Bleedout (3.5e Condition)|bleedout]] to the struck creature. For every additional power point spent on the augment she inflict an additional point of [[Bleedout (3.5e Condition)|bleedout]].
''{{Anchor|Pyrokinetic Strike}}:'' A psychic lurker stalker can cause her attacks to cause creature to catch aflame. For one power points the psychic lurker stalker may have her attack deal an additional 2 points of fire damage, for each additional power point spent the attack deal an additional 2 points of fire damage. If struck the creature must make a reflex save or catch on fire, dealing the bonus fire damage granted by this augment every round until put out.
''{{Anchor|Spiritual Blow}}:'' A psychic lurker stalker may spend 2 power points to guide her strike suing spiritual energy, she replace her [[dexterity]] or [[strength]] modifier to her attack roll with her [[wisdom]] modifier. This augment is available to psychic lurker stalker of 2nd level and above.
''{{Anchor|Spiritual Strike}}:'' A psychic lurker stalker may spend 2 power points to charge her attack with spiritual energy, she replace her [[dexterity]] or [[strength]] modifier to her damage roll with either her [[wisdom]] modifier. This augment is available to psychic lurker stalker of 2nd level and above.
''{{Anchor|Telekinetic Attack}}:'' A psychic lurker stalker can infuse her strike with potent telekinetic energy, for 3 power points she may have the struck creature knocked flying 10 feet, in a direction of the her choice, and fall [[SRD:Prone|prone]] at the end of its movement. This movement do not provoke attack of opportunity. For each additional 2 power points spent on this augment, the creature is moved additional 10 feet. If an obstacle prevents the completion of the opponent's move, the opponent and the obstacle each take 1d6 points of damage per 5 feet left in the opponent's movement, and the opponent stops in the space adjacent to the obstacle. A successful reflex save halves the movement and negate the prone effect. This augment is available to psychic lurker stalker of 3rd level and above.
''{{Anchor|Mental Assault}}:'' By paying 4 power points, the psychic lurker stalker may deal 2 points of either [[intelligence]] or [[wisdom]] damage to the struck creature. For every 2 points spent on this augment the damage increase by 1. This augment is available to psychic lurker stalker of 4th level and above.
''{{Anchor|Straining Blow}}:'' By paying 5 power points, the psychic lurker stalker cause the struck creature to be [[SRD:Exhausted|exhausted]] for 1 round and then [[SRD:Fatigued|fatigued]] for 3, a succesful fortitude save negate the exhaustion and leave the target fatigued for as long as it would be have been exhausted. For each 3 power point spent on this augment the duration of the exhaustion by 1 round and the fatigue by 2 rounds. This augment is available to psychic lurker stalker of 5th level and above.
''{{Anchor|Crippling Attack}}:'' By paying 7 power points the psychic lurker stalker may make the struck creature [[SRD:Staggered|staggered]] for 1 round. For each2 power points spent on this augment, the duration of the staggering improve by 1 round. A successful fortitute save This augment is available to psychic lurker stalker of 7th level and above.
''{{Anchor|Stygian Strike}}:'' By paying 5 power points, the psychic lurker stalker may inflict one negative level to the struck creature. For each 5 power points spent on this augment you deal an additional negative level. This augment is available to psychic lurker stalker of 9th level and above.
''{{Anchor|Mental Burn}}:'' By paying 7 power points, the psychic lurker stalker may deal 2 points of either [[intelligence]] or [[wisdom]] burn to the struck creature. For every 2 points spent on this augment the damage increase by 1 This augment is available to psychic lurker stalker of 11th level and above.
''{{Anchor|Lifeleeching Strike}}:'' By paying 13 power points the psychic lurk may absorb half the damage she dealt with her attack as healing. This augment is available to psychic lurker stalker of 13th level and above.
''{{Anchor|Devastating Strike}}:'' By paying 2 power points, the psychic lurker stalker deal an additional 1d6 damage with her attack. For each additional 2 power points spent on this augment the damage increase by 1d6. This augment is available to psychic lurker stalker of 15th level and above.
''{{Anchor|Creeping Dark}}:'' By spending 5 power points the psychic lurk may cause the struck creature to become [[SRD:Blind|blind]] and [[SRD:Deafened|defeaned]] for 1 round, a successful fortitude save negate both. For each 10 points spent on this augment increase the duration both the blidness and deafness by 1 round. This augment is available to psychic lurker stalker of 17th level and above.
''{{Anchor|Psychic Lobotomy}}:'' In one blow the psychic lurker stalker can turn a creature into a mental vegetable, by paying 19 points the psychic lurker stalker may force a creature to make a fortitude save, on a failed save the target is [[SRD:Feeblemind|feebleminded]]. This augment is available to psychic lurker stalker of 19th level and above.
'''{{Anchor|Weapon Finesse}}:''' A first level psychic lurker stalker gain [[SRD:Weapon Finesse|weapon finesse]] as a bonus feat.
'''{{Anchor|Sneak Attack}}:''' At 2nd level the psychic lurker stalker gain sneak attack (as the [[SRD:Rogue|rogue]] ability) at a delayed rate. She gain another dice of sneak attack at 5th level and every 3 level afterward.
'''{{Anchor|Psychic Evasion}}:''' At 2nd level the psychic lurker stalker gain evasion (as the [[SRD:Rogue|rogue]] ability). At 7th level this ability improve to improved evasion. Unlike the rogue she need to be psionically focused to benefit from evasion.
'''{{Anchor|Lurker Stalker Talent}}:''' At 3rd level and every 3 level afterward, the pyschic lurker stalker select one talent from the following list:
''{{Anchor|AC Bonus}} {{Ex}}:'' Upon selecting this talent, the psychic lurker stalker add her [[wisdom]] modifier as a bonus to AC (max +7).
* ''{{Anchor|Insightful Dodge}} {{Ex}}:'' As an immediate action you can cause any attack that would hit you miss or automatically succeed any one saving throw, doing so however cause 2 points of [[constitution]] [[SRD:Ability Burn|burn]]. If you cannot take constitution burn you may not take this talent.
''{{Anchor|Deadly Mind Thrust}}:'' Upon selecting this talent, the pyschic lurkerstalker's [[SRD:Mind Thrust|mind thrust]] power lose the [mind-affecting] tag but do not effect to mindless creatures and a successful save only halves the damage instead of negating it.
* ''{{Anchor|Assassin's Mind Thrust}}:'' Upon selecting this talent, the psychic lurker stalker may now use her death-attack through her [[SRD:Mind Thrust|mind thrust]] instead of a melee attack. A successful save against the [[SRD:Mind Thrust|mind thrust]] prevent the death-attack from functioning, essentially granting two save in exchange for range and stealth. You need to have selected deadly mind thrust in order to take this talent.
''{{Anchor|Extra Augmentation Potential}} {{Su}}:'' Upon selecting this talent you gain the ability to increase your manifester level by one point plus one per five class level you have for the purpose of using psychic augmentation for one round by expending your psionic focus as a swift action.
''{{Anchor|Life and Death}} {{Su}}:'' Upon selecting this talent you fall under a constant [[SRD:Deathwatch|''deathwatch'']] and [[SRD:Conceal Thoughts|''conceal thoughts'']] effect. At your option you may appear dead to any spell, power or abilities that specifically detect living creature.
''{{Anchor|Poison Use}} {{Ex}}:'' You gain poison use as an [[SRD:Assassin|assassin]] and [[Alchemical Mastery (3.5e Feat)|alchemical mastery]] as a bonus feat even if you do not meet the prerequisites.
''{{Anchor|The Art}}:'' You gain [[Improved Death Attack-CE (3.5e Feat)|improved death attack]] and [[Ranged Death Attack (3.5e Feat)|Ranged Death Attack (3.5e Feat)|ranged death attack]] as bonus feats.
'''{{Anchor|Psionic Death Attack}} {{Ex}}:''' At 3rd level, the psychic lurker stalker gain an ability very similar to the the [[SRD:Assassin|assassin]]'s death attack except the DC is 10 +1/2 HD + the psychic lurkerstalker's [[dexterity]] or [[wisdom]] modifier (whichever is better) and require the psionic lurker stalker to expend her psionic focus as part of the death attack. During the death attack the psychic lurker stalker's manifester level count as 2 points higher for the purpose of applying psychic augments.  '''{{Anchor|Insightful Reflexes}} {{Ex}}:''' At 4th level a psychic stalker add her [[wisdom]]'s modifier as a insight bonus to her reflex save and initiative modifier. '''{{Anchor|Undetectable Mind}} {{Su}}:''' A psychic talker capable of masking her presence and thoughts with uncanny ability, upon attaining 5th level she become under a permanent [[SRD:Conceal Thoughts|''conceal thoughts'']] effect and gain the benefit of the Darkstalker feat from Lords of Madness as long as she is psionically focused.  At 11th level she fall under the effect of a permanent [[SRD:Nondetection|''nondetection'']] efefct as long as she is psionically focused. At 19th level she is under the effect of [[SRD:Mind Blank|''mind blank'']] while psionically focused as well. '''{{Anchor|Free Augmentation}} {{Ex}}:''' At 10th level a psychic stalker can as an immediate action and expending her psionic focus make a single psychic augment cost no power points. The amount of power point she can 'spend' is still limited to her manifester level despite not costing actual power points.
'''{{Anchor|Insightful Reflexes}} {{ExShadowmind}}:''' At 4th A 20th level a psychic lurker add stalker become able to bend perception and space with their mind, creatures striking her will find that they miscalculated the distance between them and the psionic stalker, giving her a constant 50% concealment which is not bypassed by [[wisdomSRD:True Seeing|''true seeing'']]'s modifier as a insight bonus . Additionally when psionically focused she appear to teleport instead of moving conventionally, her reflex save movement ignore difficult terrain, obstacles and initiative modifierdo not provoke attacks of opportunity.

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