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Telekinetic, Variant (3.5e Class)

51 bytes removed, 16:36, 22 December 2014
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<br>'''Long Range Telekinesis:''' Telekinesis now has a range of 100ft
<br>'''Deflect Arrows Feat:''' The telekinetic gains the Deflect Arrows feat, using her telekinetic abilities to do so
<br>'''Strengthened Telekinesis:''' Effective strength for her telekinetic power is equal to her intelligence + her intelligence modifier4. Intelligence is now used in place of any strength or dexterity check made while using telekinesis. Damage from telekinetic abilities is now increase by 1d6. At level 13 this ability strengthens, adding TWICE the telekinetics intelligence modifier another +4 to her effective telekinetic strength, and increases damage from telekinetic abilities by 2d6another 1d6.
<br>'''Triple Telekinesis:''' The telekinetic is now more skilled, able to take three standard telekinetic actions per round, at a cumulative penalty of -5 for each subsequent attack after the first
<br>'''Lasting Telekinesis:''' Any telekinetic action made that has a duration now has that duration increased by one round - this extra round does not require concentration e.g. keeping an enemy grappled while not actively grappling that enemy anymore. This ability increases by another round at levels 14 and 17
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