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Dark Harvest (3.5e Equipment)

34 bytes added, 12:05, 2 September 2015
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[[Summary::The blade of this [[Grand Scythe (3.5e Equipment)|grand scythe]] is as black as night, drinking in all the light that hits it.]] Mounted on a gnarled, Zalanthar-wooden shaft, several miniature skulls and dark-feathered withers suspend from ornate cords attached to the top of the shaft, and emit ghostly whispers and a foul blackness that seeks to reap life whenever the scythe blade pierces flesh. A non-[[SRD:Neutral Evil|evil]] character holding the scythe incurs 5 [[SRD:Negative Level|negative levels]] until such time as that it is discarded.
Upon a successful [[SRD:Critical Hit|critical hit]] against a living creature, this +3 [[SRD:Unholy|unholy]] [[SRD:Scythe|scythe]] slays the target outright, unless it succeeds on a [[SRD:Saving Throw#Fortitude|Fortitude]] save (DC 19 or DC 10 + half the wielder's [[SRD:Base Attack Bonus|base attack bonus]] + the wielder's [[SRD:Charisma|Charisma]] bonus, whichever is higher).
The ''dark harvest'' empowers its wielder, having a total of 5 charges that allow him to create a number of [[SRD:Spell-Like Ability|spell-like]] effects:
Dark harvest's [[SRD:Caster Level|caster level]] is equal to the wielder's [[SRD:Base Attack Bonus|base attack bonus]], his divine [[SRD:Caster Level|caster level]], or 15, whichever of the three is highest.
 
The save DC for the dark harvest's critical slaying attack is 10 + the wielder's [[SRD:Charisma|Charisma]] bonus + half dark harvest's [[SRD:Caster Leel|caster level]], rounded down.
When killing a living creature with its attacks or ingrained spells, ''dark harvest'' recovers one charge. It recovers 2 charges from a creature whose [[SRD:Hit Dice|HD]] is at least the weapon's CL - 3, and 3 charges from a creature whose [[SRD:Hit Dice|HD]] is at least the weapon's CL + 3. Any creatures so weak that the dark harvest's ''[[SRD:Blasphemy|blasphemy]]'' effect would kill it outright do not replenish any charges. [[SRD:Summoning Subschool|Summoned]] creatures also cannot replenish a dark harvest scythe, but [[SRD:Calling Subschool|called]] creatures can. Charges recovered over the maximum of 5 are channeled in a burst of negative energy that empowers the dark harvest's next melee attack. This attack, if successful, deals +2d6 points of vile damage per point of overcharge.

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