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Guardian (3.5e Prestige Class)

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'''{{Anchor|Aggravate}} {{Ex}}:''' At 8th level, the penalty to attack and damage rolls of a [[#Provoke|Provoked]] enemy increases to —10. Furthermore, any enemy in a square adjacent to the guardian automatically takes a —4 penalty to attack rolls and damage rolls, except when attacking the guardian. If these two penalties apply to the same target, they do not stack.
'''{{Anchor|Supreme Stonewall}} {{Ex}}:''' The guardian's defense becomes so solid that it stops nearly everything in its tracks. A 9th-level guardian's [[#Stonewall|stonewall]] ability may extend to a single adjacent 5-foot square. For all intents and purposes, the guardian occupies both squares, and both squares cannot be [[SRD:Tumble Skill|Tumbled]] through. Furthermore, the guardian actively blocks line of effect to any creature or object behind him. Area effects that hit the guardian frontally do not pass through him, and do not reach any place behind him. The guardian grants [[SRD:Cover#Total Cover|total cover]] to any creature within 30 10 feet of him against attacks or area effects that have to pass through his squares to reach the creature.
'''{{Anchor|Diamond Wall}} {{Ex}}:''' A master guardian can hold his ground against anything. At 10th level, the guardian may enter the ''Diamond Wall'' stance at will as a [[SRD:Full-Round Action|full-round action]]. The guardian must expend a [[SRD:Move Actions|move action]] at the start of every turn to maintain the stance. While in the stance, the guardian is locked completely in place and becomes utterly immovable, no matter how much force is applied to him. In this stance, he is immune to any effects that alter his position, including [[SRD:Bull Rush|bull rushes]], [[SRD:Trip|trips]], [[SRD:Overrun|overrun]] attempts, [[SRD:Grapple|grapples]] and pins, and even magical effects like ''[[SRD:Telekinesis|telekinesis]]''. In addition, the guardian's [[SRD:Armor|armor]] and [[SRD:Shields|shield]] is completely indestructible, except by certain effects that specifically target certain materials, like ''[[SRD:Rusting Grasp|rusting grasp]]''. As long as the Diamond Wall stance is maintained, all incoming damage is halved.

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