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Guardian (3.5e Prestige Class)

229 bytes added, 13:08, 12 January 2016
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'''{{Anchor|Diamond Wall}} {{Ex}}:''' A master guardian can hold his ground against anything. At 10th level, the guardian may enter the ''Diamond Wall'' stance at will as a [[SRD:Full-Round Action|full-round action]]. The guardian must expend a [[SRD:Move Actions|move action]] at the start of every turn to maintain the stance. While in the stance, the guardian is locked completely in place and becomes utterly immovable, no matter how much force is applied to him. In this stance, he is immune to any effects that alter his position, including [[SRD:Bull Rush|bull rushes]], [[SRD:Trip|trips]], [[SRD:Overrun|overrun]] attempts, [[SRD:Grapple|grapples]] and pins, and even magical effects like ''[[SRD:Telekinesis|telekinesis]]''. In addition, the guardian's [[SRD:Armor|armor]] and [[SRD:Shields|shield]] is completely indestructible, except by certain effects that specifically target certain materials, like ''[[SRD:Rusting Grasp|rusting grasp]]''. As long as the Diamond Wall stance is maintained, all incoming damage is halved.
 
The ''Diamond Wall'' stance counts as the ''[[#Defender|Defender]]'' stance for the purpose of making defensive rolls. As a result of this stance, damage to the guardian stemming from successful defensive rolls is halved twice.
Moving more than 5 feet in a single turn immediately ends this stance.

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