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Archaeologist (Pathfinder Class)

32 bytes added, 14:45, 5 February 2016
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'''{{Anchor|Clever Explorer}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, an archaeologist gains a bonus equal to half his class level on Disable Device and Perception checks. He can disable intricate and complex devices in half the normal amount of time (minimum 1 round) and open a lock as a standard action. At 6th level, an archaeologist can take 10 on Disable Device checks, even if distracted or endangered, and can disarm magical traps.
'''{{Anchor|Danger Sense}}([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'''At 2nd level, an archaeologist gains a +1 competence bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. In addition, he gains a +1 bonus on Perception checks to avoid being surprised by a foe. These bonuses increase by 1 every 4 archaeologist levels thereafter (to a maximum of +5 at 18th level). This ability counts as trap sense for the purpose of any feat or class prerequisite, and can be replaced by any archetype class feature that replaces trap sense. The bonuses gained from this ability stack with those gained from trap sense (from another class).
'''{{Anchor|Improved Whip Mastery}}([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' The archaeologist gains the [http://www.d20pfsrd.com/feats/combat-feats/improved-whip-mastery-combat Improved Whip Mastery] feat at 3rd level. Also, as an immediate action, the archaeologist can use his whip as a grappling hook to prevent himself or an ally from falling.
'''{{Anchor|Greater Whip Mastery}}([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' The archaeologist gains the [http://www.d20pfsrd.com/feats/combat-feats/greater-whip-mastery-combat Greater Whip Mastery] feat at 5th level.
'''{{Anchor|Obtainer of Rare Antiquities}}([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' The archaeologist is an expert in rare items. Relying on intuition and years of study he can determine the properties of magical items and artifacts. This is a non-magical ability he He can use a number of times per day equal to his [[Intelligence]] modifier(minimum 1). At 5th level the archaeologist can [http://www.d20pfsrd.com/magic/all-spells/i/identify Identify] magical items, as the spell. At 9th level the archaeologist gains the abilities of the [http://www.d20pfsrd.com/magic/all-spells/a/analyze-dweomer Analyze Dweomer] spell to identify magical items. At 13th level he gains the use of the [http://www.d20pfsrd.com/magic/all-spells/l/legend-lore Legend Lore] spell to identify magical items or artifacts. At 17th level he gains a permanent +15 Insight bonus to all spellcraft and knowledge checks to identify magical items or artifacts.
'''{{Anchor|Favorite Professor}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 6th level an archaeologist may share any creature-identification bonus he receives from his Encyclopedic Knowledge ability with all allies within earshot30 feet who can hear the archaeologist.
'''{{Anchor|Whip Controller}}([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When using a whip to perform a combat maneuver such as disarm, trip or grapple, the archaeologist can use his Intelligence modifier in place of his Strength to determine CMB.
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